Second round, clean up http:// links with {{ site.url }}
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I recently got myself a couple of new books, thanks to the folks at [Archonia](http://www.archonia.com):
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[](http://www.dennogumi.org/wp-content/gallery/stvbook.jpeg) This is the first one, Sakura Taisen V Original & Format Collection. It's like a very detailed encyclopedia on the game, including character profiles, sketches, interviews with the staff and the voice actors. It's quite a thick book: I may think about scanning something in the future, but I'm not sure now. It's nice to have such an addition in my collection, considering that books in Italy are impossible to find.
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[]({{ site.url }}/wp-content/gallery/stvbook.jpeg) This is the first one, Sakura Taisen V Original & Format Collection. It's like a very detailed encyclopedia on the game, including character profiles, sketches, interviews with the staff and the voice actors. It's quite a thick book: I may think about scanning something in the future, but I'm not sure now. It's nice to have such an addition in my collection, considering that books in Italy are impossible to find.
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[](http://www.dennogumi.org/wp-content/gallery/t2.jpg) T2 is a well known artist so I got it... too bad I didn't know it was full of H content, even though I have it filtered when browsing Archonia. I'll send them a mail about it. Nice art, but mostly unviewable (almost vomit-inducing in my case).
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[]({{ site.url }}/wp-content/gallery/t2.jpg) T2 is a well known artist so I got it... too bad I didn't know it was full of H content, even though I have it filtered when browsing Archonia. I'll send them a mail about it. Nice art, but mostly unviewable (almost vomit-inducing in my case).
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@ -11,4 +11,4 @@ categories:
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- S.T.E.A.L.
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---
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The few people who know me may have heard of one of my pet projects, [S.T.E.A.L.](http://www.dennogumi.org/interests/), whose draft PDF is available [here](http://www.dennogumi.org/steal/steal.pdf). I've been trying for ages to get an illustrator to do some b/w art for it (a la [Slayers](http://www.tokyopop.com/dbpage.php?propertycode=SLY&categorycode=BNV)), but always with bad results. I'll be trying to commission it, now that I can afford it, let's hope I can get some results done at least with money...
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The few people who know me may have heard of one of my pet projects, [S.T.E.A.L.]({{ site.url }}/interests/), whose draft PDF is available [here]({{ site.url }}/steal/steal.pdf). I've been trying for ages to get an illustrator to do some b/w art for it (a la [Slayers](http://www.tokyopop.com/dbpage.php?propertycode=SLY&categorycode=BNV)), but always with bad results. I'll be trying to commission it, now that I can afford it, let's hope I can get some results done at least with money...
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- S.T.E.A.L.
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---
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Some things strike me as being really odd. Regarding the [commission post](http://www.dennogumi.org/2006/01/05/drawing-commissions/) I made: it's not the first time I try doing this. After I realized that asking for free was not really going to help (because many people don't have time, or the will to do such a project) I already tried in the past about offering money. And in the past I didn't get any responses. Perhaps I chose the wrong channel of communication? I'm not sure. Perhaps people were too busy? A simple "no" would have been better.
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Some things strike me as being really odd. Regarding the [commission post]({{ site.url }}/2006/01/05/drawing-commissions/) I made: it's not the first time I try doing this. After I realized that asking for free was not really going to help (because many people don't have time, or the will to do such a project) I already tried in the past about offering money. And in the past I didn't get any responses. Perhaps I chose the wrong channel of communication? I'm not sure. Perhaps people were too busy? A simple "no" would have been better.
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But I think it all boils down to the bad habits of people on the Internet. And having read around about Mark Shuttleworth (of [Ubuntu](http://www.ubuntulinux.org) fame) offering money to help the [GIMP](http://www.gimp.org) project and then being forced to withdraw it, perhaps I shouldn't be so surprised.
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Nevertheless, I'll keep on trying.
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- Anime
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[](http://www.dennogumi.org/wp-content/gallery/saber.png)
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[]({{ site.url }}/wp-content/gallery/saber.png)
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I just got around to see the first two episodes of this anime, which is an animated version of [TYPE-MOON](http://www.typemoon.com)'s H game (without the H aspects, luckily). So far I like it. Despite being from Studio DEEN, the animation quality is good (for now) and the story seems intriguing enough to keep on watching. Music is by Kenji Kawai and is also nice.
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- Science
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---
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First of all, the strangest oddity ever. On Friday once at the laboratory I was contacted by an Affymetrix representative regarding [this entry ](http://www.dennogumi.org/2006/01/26/badly-written-software-or-policy/). She wanted to know why I wrote it and that it seemed that I "didn't contact Affymetrix to see if the problem could be solved". She wasn't offended or anything (she will even get me in touch with someone from the software department), but nevertheless this is my blog and I'm entitled to my personal opinions. Hence, any IP from affymetrix com (and its European branch affymetrix.co.uk) is now banned from accessing this page.
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First of all, the strangest oddity ever. On Friday once at the laboratory I was contacted by an Affymetrix representative regarding [this entry ]({{ site.url }}/2006/01/26/badly-written-software-or-policy/). She wanted to know why I wrote it and that it seemed that I "didn't contact Affymetrix to see if the problem could be solved". She wasn't offended or anything (she will even get me in touch with someone from the software department), but nevertheless this is my blog and I'm entitled to my personal opinions. Hence, any IP from affymetrix com (and its European branch affymetrix.co.uk) is now banned from accessing this page.
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On unrelated topics, my brother finished assembling his mini-ITX router/server today. No OS installed yet, but I found a nice Ubuntu Linux installation image to be run from an USB stick. I backed up things from the current server/router and once we have time we'll try installing Ubuntu again.
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Earlier today I logged into FFXI to do my usual Tuesday Dynamis run with the United Dynamis linkshell. I was actually quite eager to do the run, since I missed two in a row because of lack of access to the specific areas. I was also hoping to see some relic armor drop at last. While many players want certain "endgame" items, I'm focused on the Paladin relic armor and weapons.<!-- more -->The run started at 19.45, when people started to gather in Bastok Mines. I don't know how much later we started but it wasn't that much with regards to the specified time. Things went smoothly immediately, as we started taking down Effigies and Vanguards without problems, and with very little deaths.
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[](http://www.dennogumi.org/v/ffxi/img_0048.png.html)[](http://www.dennogumi.org/v/ffxi/img_0049.png.html)
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[]({{ site.url }}/v/ffxi/img_0048.png.html)[]({{ site.url }}/v/ffxi/img_0049.png.html)
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[](http://www.dennogumi.org/v/ffxi/img_0050.png.html)[](http://www.dennogumi.org/v/ffxi/img_0051.png.html)
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[]({{ site.url }}/v/ffxi/img_0050.png.html)[]({{ site.url }}/v/ffxi/img_0051.png.html)
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- General
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---
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I've upgraded the theme (now it uses a non-hacked version of Regulus), the image gallery with the new [Gallery](http://gallery.menalto.com) v2.1, and also the new[ WPG](http://www.dennogumi.org/wpg.galleryembedded.com) 2.0. Everything should work smoothly, according to the tests I made. Also, I added a direct link to the gallery, now that I found out how to do it properly.
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I've upgraded the theme (now it uses a non-hacked version of Regulus), the image gallery with the new [Gallery](http://gallery.menalto.com) v2.1, and also the new[ WPG]({{ site.url }}/wpg.galleryembedded.com) 2.0. Everything should work smoothly, according to the tests I made. Also, I added a direct link to the gallery, now that I found out how to do it properly.
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[](http://www.dennogumi.org/v/ffxi/img_0059.png.html)[ 
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](http://www.dennogumi.org/v/ffxi/img_0060.png.html)
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[]({{ site.url }}/v/ffxi/img_0059.png.html)[ 
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]({{ site.url }}/v/ffxi/img_0060.png.html)
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- General
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As you may have noticed the theme and the layout changed slightly. I updated the [Regulus](http://www.dennogumi.org/www.binarymoon.co.uk/projects/regulus/) theme to the newest version, making it widget-enabled and improving the overall layout. That means I can customize my own sidebar as I please without coding using the so-called [Widgets](http://automattic.com/code/widgets/), and that's why it changed. The only problem is that the gallery now looks a little fuzzy, but it's ok for my tastes.
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As you may have noticed the theme and the layout changed slightly. I updated the [Regulus]({{ site.url }}/www.binarymoon.co.uk/projects/regulus/) theme to the newest version, making it widget-enabled and improving the overall layout. That means I can customize my own sidebar as I please without coding using the so-called [Widgets](http://automattic.com/code/widgets/), and that's why it changed. The only problem is that the gallery now looks a little fuzzy, but it's ok for my tastes.
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- S.T.E.A.L.
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Finally I get to blog about S.T.E.A.L. after so many months! That's because finally _I have illustrations for the novel after all these years!_ As I said on my [previous post on the matter](http://www.dennogumi.org/2006/02/08/it-lives/), I had been in talks with two artists at the time. One simply disappeared after a while (and then I read on her deviantart page that drawing is not a priority... it would have been nicer if she had told me at least), while the other took a good deal of time (around seven months). But now, thanks to the incredible drawing skill of [Too](http://toounit.deviantart.com), I have the first set of seven pictures I commissioned (out of nine)!
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Finally I get to blog about S.T.E.A.L. after so many months! That's because finally _I have illustrations for the novel after all these years!_ As I said on my [previous post on the matter]({{ site.url }}/2006/02/08/it-lives/), I had been in talks with two artists at the time. One simply disappeared after a while (and then I read on her deviantart page that drawing is not a priority... it would have been nicer if she had told me at least), while the other took a good deal of time (around seven months). But now, thanks to the incredible drawing skill of [Too](http://toounit.deviantart.com), I have the first set of seven pictures I commissioned (out of nine)!
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<!-- more --> Actually, I had some drafts since a few months, but considering that I've been extremely unlucky with art commissions in the past four years, I've kept quiet until I had at least some definitive art. Here are some samples:
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The picture above is from one of the first scenes in the novel (want to know more? [Go and take a look!](http://www.dennogumi.org/steal/steal.pdf)) depicting Yumiko (center), Saiyuki (left) and Michiru (right).
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The picture above is from one of the first scenes in the novel (want to know more? [Go and take a look!]({{ site.url }}/steal/steal.pdf)) depicting Yumiko (center), Saiyuki (left) and Michiru (right).
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Too has changed a bit how Yumiko looks with respect to the original description, but both me and Marco are OK with it, so I'll update the description accordingly.
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- Science
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In the past few months I've been wondering about the state of bioinformatics and computational biology in general. When I attended the school in Bertinoro (as [I wrote about previously](http://www.dennogumi.org/2006/03/19/bertinoro-arrival-day-1/)). The development in this field can be regarded as quite astounding, just a look at journals like [BMC Bioinformatics,](http://www.biomedcentral.com/bmcbioinformatics/) [Bioinformatics](http://bioinformatics.oxfordjournals.org) or others can give an insight of that.
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In the past few months I've been wondering about the state of bioinformatics and computational biology in general. When I attended the school in Bertinoro (as [I wrote about previously]({{ site.url }}/2006/03/19/bertinoro-arrival-day-1/)). The development in this field can be regarded as quite astounding, just a look at journals like [BMC Bioinformatics,](http://www.biomedcentral.com/bmcbioinformatics/) [Bioinformatics](http://bioinformatics.oxfordjournals.org) or others can give an insight of that.
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However, and talks at Bertinoro seemed to confirm this impression, it looks like that many in the computational field forget that we're talking about _biology_. Aside people that apply data analysis tecniques to different subjects (not only biology), that can be excused if they don't know much about biological meaning, I think that a lot of people working in bioinformatics deal with biological data without knowing that it means.
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That's right, I'm going on holiday from today until August 28th. As I don't have a proper internet connection there, my entries will be few and far in between (not that I've been very active recently, I've been busy putting the house in order). I'll be staying in [Loano](http://www.loano.net), in Liguria, for about 17 days, and I'll spend the rest traveling around central Italy (Arezzo, Perugia, Assisi, Todi, Gubbio, Siena).
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As "parting gift" I uploaded [a new snapshot of S.T.E.A.L.](http://www.dennogumi.org/steal/steal.pdf), which includes Too's fantastic art. Take a look, I hope you appreciate it. As usual, comments are welcome!
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As "parting gift" I uploaded [a new snapshot of S.T.E.A.L.]({{ site.url }}/steal/steal.pdf), which includes Too's fantastic art. Take a look, I hope you appreciate it. As usual, comments are welcome!
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- S.T.E.A.L.
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As promised, I put up a new snapshot of S.T.E.A.L. (available [here](http://www.dennogumi.org/steal/steal.pdf)) Highlights include:
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As promised, I put up a new snapshot of S.T.E.A.L. (available [here]({{ site.url }}/steal/steal.pdf)) Highlights include:
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I learnt recently that the [Kile LaTeX environment](http://kile.sourceforge.net) had a new release (1.9.2) on 26th August. It is mainly a bugfix release. However no packages for Ubuntu and Kubuntu exist yet, so I decided to fill the gap by building one, as I also use Kile for S.T.E.A.L.. It is based on the packages made by Harald Sitter and Marcus Czeslinski, whom should take most of the credit, as I merely recompiled the already debianized source with the new version. <!-- more -->
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The package is available on [here](http://www.dennogumi.org/deb/kile_1.9.2-0kubuntu1_i386.deb) (if the link is no longer working, leave a comment and I'll host it elsewhere), along with the [languages package](http://www.dennogumi.org/deb/kile-i18n_1.9.2-0kubuntu1_all.deb:). It has been signed with [my own GPG key](http://www.dennogumi.org/lb.key), which is also available on the wwwkeys.pgp.net keyserver (key ID EC445369).
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The package is available on [here]({{ site.url }}/deb/kile_1.9.2-0kubuntu1_i386.deb) (if the link is no longer working, leave a comment and I'll host it elsewhere), along with the [languages package]({{ site.url }}/deb/kile-i18n_1.9.2-0kubuntu1_all.deb:). It has been signed with [my own GPG key]({{ site.url }}/lb.key), which is also available on the wwwkeys.pgp.net keyserver (key ID EC445369).
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I built the package for myself. It should also work for you, but I am not to be held responsible if it causes some breakage. Use it at your own risk.
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Alas, nothing of the sort was observed in the latest version. It surely added a bunch of new features, but some irritating bugs are still not fixed (and still no AIGLX support). I have to say this is a common behavior regarding ATI products, even on Windows: the hardware is usually top-notch but the software components are insanely buggy. And they (like NVIDIA) won't publish open specifications in fear of having them exposed to competition... too bad that their competition has been always using reverse engineering methods to obtain information, so I don't think it would change anything.
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This, [as I blogged about previously](http://www.dennogumi.org/2006/06/03/the-problem-with-binary-only-drivers/), is a sore problem of binary-only drivers, with even important bugs staying present until the vendor decides to fix them. With AMD buying ATI I think that the situation will only become worse, reducing even the little competition there is in this essentially duopolistic market.
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This, [as I blogged about previously]({{ site.url }}/2006/06/03/the-problem-with-binary-only-drivers/), is a sore problem of binary-only drivers, with even important bugs staying present until the vendor decides to fix them. With AMD buying ATI I think that the situation will only become worse, reducing even the little competition there is in this essentially duopolistic market.
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- S.T.E.A.L.
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---
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As promised, I got around to write for a while during this weekend and here is the result, a new S.T.E.A.L. snapshot ready for [download](http://www.dennogumi.org/steal/steal.pdf).
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As promised, I got around to write for a while during this weekend and here is the result, a new S.T.E.A.L. snapshot ready for [download]({{ site.url }}/steal/steal.pdf).
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Notable changes include:
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- Anime
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While I was viewing [Yamato Video](http://www.dennogumi.org/www.yamatovideo.com)'s latest Samurai Troopers DVD, I noticed that in the trailers section there was a part showing off some footage of [Chrno Crusade](http://www.animenfo.com/animetitle,1261,pipkkd,chrno_crusade.html). As a few may know, it's written _Chrno_ and not Chrono for some obscure reason. What it matters though is that [Planet Manga](http://www.paninicomics.it/Home.jsp) already edited the relevant manga with the name Chrono Crusade (same as what AD Vision did in the United States).
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While I was viewing [Yamato Video]({{ site.url }}/www.yamatovideo.com)'s latest Samurai Troopers DVD, I noticed that in the trailers section there was a part showing off some footage of [Chrno Crusade](http://www.animenfo.com/animetitle,1261,pipkkd,chrno_crusade.html). As a few may know, it's written _Chrno_ and not Chrono for some obscure reason. What it matters though is that [Planet Manga](http://www.paninicomics.it/Home.jsp) already edited the relevant manga with the name Chrono Crusade (same as what AD Vision did in the United States).
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Of course, Yamato didn't bother changing the title to stir interest from people who already bought the manga. I can bet the adaptation will alos be different and nothing like the manga. This is not new in the Italian market, which is basically a mafia. Everyone knows each other, there are stupid, petty rivalries between the head sections of different companies which basically means that any good idea of cooperation - for mutual advantage - is scrapped because of stupidity.
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<!-- more -->
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The problem is, getting the **right **data is not always easy. I spent the whole afternoon yesterday trying to figure out how I could retrieve already analyzed data (usually you get the processed - i.e. normalized - data only). From GEO I could download individual sample data (something I didn't need) or the whole data set (a whopping 1.6 Gb), in SOFTtext format. [Biopython](http://www.dennogumi.org/biopython.org) has a SOFT parser, but the set was so big I just crashed my own machine. Of course, data wasn't available in tabular format.
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The problem is, getting the **right **data is not always easy. I spent the whole afternoon yesterday trying to figure out how I could retrieve already analyzed data (usually you get the processed - i.e. normalized - data only). From GEO I could download individual sample data (something I didn't need) or the whole data set (a whopping 1.6 Gb), in SOFTtext format. [Biopython]({{ site.url }}/biopython.org) has a SOFT parser, but the set was so big I just crashed my own machine. Of course, data wasn't available in tabular format.
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ArrayExpress wasn't better on that respect. Perhaps I don't understand well the format used by two color arrays, but again, it was impossible to group the samples like I wanted, and the sample information file was missing (critical requirement, I needed to choose only clear cell histotypes), though with some fiddling I managed to get the right files. Of course, they included only a normalized mean of the log2ratio of the two channels, and I didn't want to run an analysis (such as SAM) myself...
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The title of the post pretty much says it all. I've finally been able to obtain this piece of artifact armor+1 after searching for the last item I needed for about five months.
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<!-- more --> I already had the required 30 ancient beastcoins and the white rivet from Apollyon, but I lacked the snowy cermet from Temenos. Since [Heaven's Inferno imploded](http://www.dennogumi.org/2006/06/25/implosion/), I found myself unable to do anything related to Limbus until my brother joined a Japanese Limbus linkshell, StarBell. I managed to get in as well, and during our last run (Sunday) in Temenos East, we finally found a chest with a chunk of snowy cermet in!
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<!-- more --> I already had the required 30 ancient beastcoins and the white rivet from Apollyon, but I lacked the snowy cermet from Temenos. Since [Heaven's Inferno imploded]({{ site.url }}/2006/06/25/implosion/), I found myself unable to do anything related to Limbus until my brother joined a Japanese Limbus linkshell, StarBell. I managed to get in as well, and during our last run (Sunday) in Temenos East, we finally found a chest with a chunk of snowy cermet in!
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<!-- more -->
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You can download the script in [tar.gz format](http://www.dennogumi.org/files/wp_filter.tar.gz) or [zip format](http://www.dennogumi.org/files/wp_filter.zip). It requires Python (obviously) and the [Python Imaging Library](http://www.pythonware.com/products/pil/) (PIL). Linux users can install them using their package manager of choice, while Windows users can download the [Python installer](http://www.python.org/download/windows/) from python org, and the [corresponding installer](http://www.pythonware.com/products/pil/#pil116) for the PIL (make sure that you download a version that matches your Python version).
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||||
You can download the script in [tar.gz format]({{ site.url }}/files/wp_filter.tar.gz) or [zip format]({{ site.url }}/files/wp_filter.zip). It requires Python (obviously) and the [Python Imaging Library](http://www.pythonware.com/products/pil/) (PIL). Linux users can install them using their package manager of choice, while Windows users can download the [Python installer](http://www.python.org/download/windows/) from python org, and the [corresponding installer](http://www.pythonware.com/products/pil/#pil116) for the PIL (make sure that you download a version that matches your Python version).
|
||||
|
||||
You need to run this program from the command line. Use -h or --help as a switch to see a list of the options. Call it with the name of the directory you want to scan and the name of a report file. If you don't specify any options, it will just produce a file with all the images it has found, complete with sizes. Otherwise you can filter for height and width (e.g. only 1280x800) or by aspect ratio (e.g. only widescreen).
|
||||
|
||||
|
|
|
@ -10,4 +10,4 @@ categories:
|
|||
- Linux
|
||||
---
|
||||
|
||||
I've decided to update the wp_filter.py script. I fixed a good deal of bugs and at the same time I added a simple text-driven menu in order to simplify the program use, and I also added a readme file that describes operation and other requirements. You can download the program in [tar.gz format](http://www.dennogumi.org/files/wp_filter.tar.gz) or in [zip format](http://www.dennogumi.org/files/wp_filter.zip). For basic requirements, refer to my [previous blog post](http://www.dennogumi.org/2006/12/23/wallpaper-size-checker/). Comments are welcome.
|
||||
I've decided to update the wp_filter.py script. I fixed a good deal of bugs and at the same time I added a simple text-driven menu in order to simplify the program use, and I also added a readme file that describes operation and other requirements. You can download the program in [tar.gz format]({{ site.url }}/files/wp_filter.tar.gz) or in [zip format]({{ site.url }}/files/wp_filter.zip). For basic requirements, refer to my [previous blog post]({{ site.url }}/2006/12/23/wallpaper-size-checker/). Comments are welcome.
|
||||
|
|
|
@ -10,7 +10,7 @@ categories:
|
|||
- Anime
|
||||
---
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
A few days ago I finished watching [Mai-Otome](http://www.animenfo.com/animetitle,2034,qtsfny,mai_otome.html). The series itself was somewhat old (started in October 2005 and finished on 30th March 2006), but I got around to watch it only recently. I can say I'm satisfied with the overall result: overall Sunrise managed to create a better series than its sister, [Mai-HiME](http://www.animenfo.com/animetitle,1493,hafpby,mai_hime.html).
|
||||
|
@ -20,4 +20,4 @@ A few days ago I finished watching [Mai-Otome](http://www.animenfo.com/animetitl
|
|||
Recommended to anyone interested. It provides hours of enjoyment. And since this entry is the first of the new year, happy 2007 to everyone.
|
||||
|
||||
|
||||

|
||||

|
||||
|
|
|
@ -11,6 +11,6 @@ categories:
|
|||
- Linux
|
||||
---
|
||||
|
||||
Reading Wesley J. Chun's excellent [_Core Python Programming_](http://corepython.com) I realized I could definitely improve [my wallpaper checker](http://www.dennogumi.org/2006/12/23/wallpaper-size-checker/), at least internally. That's what I did today, and aside that, I added an option to view a thumbnail of the images contained in the lists. Note that it is **not** meant to be an image viewer, just a way to show the images in the list (and I suggest you filter it first if it's long). The image viewing part is my first try with Tkinter, the Python module to create interfaces using Tk. It's ugly looking, but at least it works.
|
||||
Reading Wesley J. Chun's excellent [_Core Python Programming_](http://corepython.com) I realized I could definitely improve [my wallpaper checker]({{ site.url }}/2006/12/23/wallpaper-size-checker/), at least internally. That's what I did today, and aside that, I added an option to view a thumbnail of the images contained in the lists. Note that it is **not** meant to be an image viewer, just a way to show the images in the list (and I suggest you filter it first if it's long). The image viewing part is my first try with Tkinter, the Python module to create interfaces using Tk. It's ugly looking, but at least it works.
|
||||
|
||||
Download it in [tar.gz format](http://www.dennogumi.org/files/wp_filter.tar.gz) or [zip format](http://www.dennogumi.org/files/wp_filter.zip). Instructions are in the README.
|
||||
Download it in [tar.gz format]({{ site.url }}/files/wp_filter.tar.gz) or [zip format]({{ site.url }}/files/wp_filter.zip). Instructions are in the README.
|
||||
|
|
|
@ -13,4 +13,4 @@ categories:
|
|||
|
||||
By tracking the statistics of my blog, I noticed that many people came here from web pages that linked directly the old multimedia files I had on dennogumi.org when it was still an information page on _Akihabara Denno Gumi._ However they aren't here anymore. I also kindly asked to avoid linking them directly when they were up, but I guess some people just don't read.
|
||||
|
||||
In short, if you have come here to get movies, or music files, you won't find them. If you want to know the reason, check the [About](http://www.dennogumi.org/about) page. I will probably have to put up custom pages to people looking for those files...
|
||||
In short, if you have come here to get movies, or music files, you won't find them. If you want to know the reason, check the [About]({{ site.url }}/about) page. I will probably have to put up custom pages to people looking for those files...
|
||||
|
|
|
@ -15,7 +15,7 @@ Since almost everyone's attention is focused on _Naruto Shippuden_, not many not
|
|||
<!-- more --> The character designs are by _Sailormoon's _Kazuko Tadano, while the main mecha design and direction are by Masami Obari (_Chojushin Gravion, VIRUS Buster Serge, Garo Densetsu/Fatal Fury_).
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/snapshot20070216185046.png)
|
||||
[]({{ site.url }}/images/2007/02/snapshot20070216185046.png)
|
||||
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@ The episode quickly introduces the four pilots of the robot, who are basically k
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/snapshot20070216185142.png)
|
||||
[]({{ site.url }}/images/2007/02/snapshot20070216185142.png)
|
||||
|
||||
|
||||
|
||||
|
@ -38,7 +38,7 @@ A brief explanation, and the team is sent into battle. There aren't any more lar
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/snapshot20070216185233.png)
|
||||
[]({{ site.url }}/images/2007/02/snapshot20070216185233.png)
|
||||
|
||||
|
||||
|
||||
|
@ -48,7 +48,7 @@ As a matter of fact, it manages pretty well, as it tackles an enemy mech:
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/snapshot20070216185258.png)
|
||||
[]({{ site.url }}/images/2007/02/snapshot20070216185258.png)
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -13,24 +13,24 @@ categories:
|
|||
I've watched the second episode of Dancougar Nova, titled _Choju Gasshin!_ yesterday. The animation quality is on a good level (after _Gravion_ I wasn't so sure) throughout the episode, aside a couple of hiccups here and there.<!-- more -->We get to see the crew moving permanently to the base, and they get their "regular" combat outfits:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/novaii_1.png)
|
||||
[]({{ site.url }}/images/2007/02/novaii_1.png)
|
||||
|
||||
|
||||
Again there isn't much time for explanations because when the group is in front of chief Tanaka, an alarm sounds _exactly_ when the good questions are made, so everyone is sent into battle. We get to see some of the mecha forms of the single parts of Dancougar, as long as the animal forms (something in common with its predecessor). Of course at a certain point it's time to form the main mecha, so there's the _Choju Gasshin_ sequence.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/novaii_4.png)
|
||||
[]({{ site.url }}/images/2007/02/novaii_4.png)
|
||||
|
||||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/novaii_3.png)
|
||||
[]({{ site.url }}/images/2007/02/novaii_3.png)
|
||||
|
||||
|
||||
Last but not least, the Dancougar Nova shows off one of its weapon, the _Danku Ho _(again this was also present in the original Dancougar, though here it looks a bit different)_:_
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/02/novaii_2.png)
|
||||
[]({{ site.url }}/images/2007/02/novaii_2.png)
|
||||
|
||||
|
||||
The episode ends shortly afterwards, with a sort of cliffhanger. I'm surely curious to see what's next, though I hope the characters will get a little more depth (it's a mecha show, I don't expect too much, but just a bit more than now).
|
||||
|
|
|
@ -13,4 +13,4 @@ categories:
|
|||
|
||||
Work is getting hectic as we're finally gathering a lot of data for a new publication. This means reading a lot of literature, choosing the figures and planning results and discussion properly. On top of that, I'm starting to study [pathway analysis](http://en.wikipedia.org/wiki/Metabolic_network_modelling) for my thesis, and of course, seeing how I can use that to study our own data.
|
||||
|
||||
I also have some other non research duties to attend to, such as being the person repsonsible for data handling of our group in relation to the [server that we bought recently](http://www.dennogumi.org/2007/02/03/a-day-with-an-apple-xserve/), I need to learn more Python and do some more administrative tasks on our computers (such as upgrading a few Windows 2000 installations to Windows XP). In short, everything will become hectic rather soon... I'm sure it will get pretty interesting from now on.
|
||||
I also have some other non research duties to attend to, such as being the person repsonsible for data handling of our group in relation to the [server that we bought recently]({{ site.url }}/2007/02/03/a-day-with-an-apple-xserve/), I need to learn more Python and do some more administrative tasks on our computers (such as upgrading a few Windows 2000 installations to Windows XP). In short, everything will become hectic rather soon... I'm sure it will get pretty interesting from now on.
|
||||
|
|
|
@ -14,4 +14,4 @@ I just learnt today that the paper I'm writing with my colleague has to be in an
|
|||
|
||||
Also, probably next week the new infrastructure for authentication (which includes a Primary Domain Controller for Windows clients) will be put in place and I'll have to make sure that the data handling for our group will be without problems. So far I have used a simple MS-DOS script to copy over data from the Affymetrix scanner to a network drive, but I'll need something slightly more sophisticated for the new system (since data will have to be copied in two different places), including email notifications for certain events.
|
||||
|
||||
In short, things are getting even **more **hectic than I[ had previously expected](http://www.dennogumi.org/2007/02/25/a-lot-of-work/)....
|
||||
In short, things are getting even **more **hectic than I[ had previously expected]({{ site.url }}/2007/02/25/a-lot-of-work/)....
|
||||
|
|
|
@ -15,7 +15,7 @@ Last week (this should show how behind I am in writing things) I watched the thi
|
|||
<!-- more -->
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiii_1.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiii_1.png)
|
||||
|
||||
|
||||
|
||||
|
@ -25,19 +25,19 @@ After picking up after the cliffhanger of episode 2, this one gives (like the ot
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiii_2.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiii_2.png)
|
||||
|
||||
|
||||
After a more detailed explanation on the duties of Team D, the group is again briefed by Tanaka and then sent off on another mission, in a now destroyed town where heavy fighting is taking place.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiii_3.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiii_3.png)
|
||||
|
||||
|
||||
This is a good excuse to show the "humanoid mode" of the various parts of the Dancougar. As usual it's almost an one-sided battle as the enemy units are no match for them at all. Then the commander changes his "Genocidron into grappler mode" and the Dancougar forms (same sequence as episode 2). After a brief intermission with a group of children who want to fight for their own country, we get to see another weapon of the Dancougar, the _Danku Ken _(after an explicit order from the mysterious man behind the organization, F.S.):
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiii_4.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiii_4.png)
|
||||
|
||||
|
||||
This is almost the only well animated part of this episode (I'll get to that shortly): basically the Dancougar pulls out a sword and cuts the Genocidron in two (while the commander miracolously manages to escape). Then, while the children are cheering the robot, the Dancougar turns back and leaves, much to their disappointment, because it can not take sides.
|
||||
|
|
|
@ -15,13 +15,13 @@ Today I decided to give the new [Oxygen](http://oxygen-icons.org) icon theme (th
|
|||
<!-- more --> However, since Oxygen recently moved to the naming specification set by the [Tango Project](http://tango.freedesktop.org/Tango_Desktop_Project), some icons weren't replaced. I had to modify the icons in the toolbars manually. Here is how my Konqueror looks right now (I disabled previews to show the icons), but keep in mind that the set is nowhere near finished, and probably not even meant to be installed on KDE 3.x:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/oxygen2.png)
|
||||
[]({{ site.url }}/images/2007/03/oxygen2.png)
|
||||
|
||||
|
||||
And another screenshot, showing more icon types:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/oxygen1.png)
|
||||
[]({{ site.url }}/images/2007/03/oxygen1.png)
|
||||
|
||||
|
||||
While it's still a work in progress, I can say I really like the new icons, they have a better feel than old Crystal. Also, the Oxygen Team, unlike Everaldo with Crystal, has chosen a license for their artwork ([CC BY-SA 3.0](http://creativecommons.org/licenses/by-sa/3.0)) and also provides the full SVG sources (and most of them are done with [Inkscape](http://inkscape.org/), which is FOSS).
|
||||
|
|
|
@ -38,4 +38,4 @@ Chromosome | Identifier | Start Position | End position | Score
|
|||
|
||||
The score column is optional. The file must be tab-delimited. If you want to change the format of the file, have a look at the ncbi class inside the source. The result is a BED file with chromosome, position, name and score.
|
||||
|
||||
[Get the script](http://www.dennogumi.org/files/make_bed_file.py) and make it executable. If you have any problems, please report.
|
||||
[Get the script]({{ site.url }}/files/make_bed_file.py) and make it executable. If you have any problems, please report.
|
||||
|
|
|
@ -13,7 +13,7 @@ categories:
|
|||
Just something different, for a change. I got up this morning and on one of my windows I saw this:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/026.JPG)
|
||||
[]({{ site.url }}/images/2007/03/026.JPG)
|
||||
|
||||
|
||||
(for the record, those are my two cats, Minou on the left and Matisse on the right)
|
||||
|
|
|
@ -15,19 +15,19 @@ And so again, I watched last week (yes, I am behind) the fourth episode of _Danc
|
|||
<!-- more -->The episode starts with Kurara being a target for assassination (she has made several enemies in the police), but then the focus shifts to the Dragon's Hive where all the pilots are present (almost equal screen time for everyone even in this episode).
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiv_1.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiv_1.png)
|
||||
|
||||
|
||||
Ruriruri does her best to fulfill her role as counsellor, and as a matter of fact she talks with Kurara, and we get a flashback of why she decided to enter in the police (the _usual_ childhood drama, I'd say).
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiv_3.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiv_3.png)
|
||||
|
||||
|
||||
While the team is still pondering over what they did in the previous episode (they left immediately after balancing the battle, earning angry shouts from a group of children), the alarm sounds and they're dispatched somewhere again to aid the weak and level the battle. In this episode they support guys with ridicolous battle armor:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiv_2.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiv_2.png)
|
||||
|
||||
|
||||
Aoi has a flashback of the children in the previous episode and launches off earlier than expected, however her teammates react quickly enough as well. The Dancougar forms almost immediately and basically shows off weapons (_Danku Ho_ again), then for no apparent reason Aoi forgets that the Dancougar needs a "cooldown" period before using other weapons and tries to summon the _Danku Ken _against the usual enemy Genocidron. As it doesn't work, Kurara suggests to fight physically till the energy returns.
|
||||
|
@ -35,7 +35,7 @@ Aoi has a flashback of the children in the previous episode and launches off ear
|
|||
The Dancougar then kicks the enemy's behind easily, Aoi uses the _Danku Ken_, but as she's about to deliver the final blow, another Dancougar comes and kicks the sword away:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/novaiv_4.png)
|
||||
[]({{ site.url }}/images/2007/03/novaiv_4.png)
|
||||
|
||||
|
||||
The episode ends after that. Judging from the previews, it seems that the next one will be focused on Kurara, and that (obviously) the confrontation will be postponed. Nevertheless, the series remains interesting (though I hope the staff plays their cards correctly). What I _can't_ stand, for heaven's sake, is the animation quality. It's not as bad as episode three, but drops significantly after half of the episode, and we see a deformed Dancougar move around. The credits show that part of the animation was made probably by a Chinese studio.
|
||||
|
|
|
@ -13,4 +13,4 @@ categories:
|
|||
You usually don't expect them to actually _appear_. Today, after a call made by my brother, was different...
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/img_0079.png)
|
||||
[]({{ site.url }}/images/2007/03/img_0079.png)
|
||||
|
|
|
@ -19,4 +19,4 @@ I thought I'd help and I used the [new dist-upgrader tool](http://wiki.kubuntu.o
|
|||
I think it's going to be an interesting release. As soon as it reaches the RC status I will also install it on my laptop. And of course, an obligatory screenshot showing my desktop and [KDevelop 3.4](http://www.kdevelop.org/) in action:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/03/feisty_desktop.png)
|
||||
[]({{ site.url }}/images/2007/03/feisty_desktop.png)
|
||||
|
|
|
@ -12,32 +12,32 @@ categories:
|
|||
|
||||
The first episode of _Maho Shojo Lyrical Nanoha StrikerS_ was aired in Japan recently, and I got the chance to see it. I admit I was rather interested because I liked both the original _Nanoha_ and its sequel _Nanoha A's_. Both redefined the "[Magical Girl](http://en.wikipedia.org/wiki/Magical_girl)" genre, that was in my opinion somewhat stale since the end of _Sailormoon_, with many twists and a lot of added action.
|
||||
|
||||
<!-- more --> So when news of a third series came out, I was naturally interested, despite [some concerns about the characters](http://www.dennogumi.org/2006/12/29/nanoha-strikers-nanoha/). Now that I've seen the first episode, I can say that many of my doubts were baseless.
|
||||
<!-- more --> So when news of a third series came out, I was naturally interested, despite [some concerns about the characters]({{ site.url }}/2006/12/29/nanoha-strikers-nanoha/). Now that I've seen the first episode, I can say that many of my doubts were baseless.
|
||||
|
||||
The OP (The song is_ Secret Ambition, _performed by Nana Mizuki) already has a group-focused approach and doesn't leave out Fate and Nanoha, instead it looks like they'll both have important roles along with the new characters.
|
||||
|
||||
The episode starts with a flashback in which one of the new characters (Subaru) is rescued from a fire by Nanoha. The event has quite an impact on the young Subaru, who decides to take Nanoha as a model. Cue to the present: Subaru and her friend Teana are taking an examination to raise their Magic User ranks (from C to B). The operation is supervised by two other familiar characters: Fate and Hayate.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/strikers1.png)
|
||||
[]({{ site.url }}/images/2007/04/strikers1.png)
|
||||
|
||||
|
||||
The test begins, and this is also a way to show Subaru's and Teana's magic. The former uses a sort of iron punch to attack at close distance, while the latter uses a gun (but with many special tricks). As the two fight their way through drones, they perform reasonably well, until Teana gets injured (the "usual" sprained ankle). She asks Subaru to leave her behind, but her friend is not too keen on that.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/strikers2.png)
|
||||
[]({{ site.url }}/images/2007/04/strikers2.png)
|
||||
|
||||
|
||||
In the end, after an "emotional" moment, they decide to give a shot to their last obstacle before the time runs out. While Teana uses decoys to distract the large enemy they have to defeat, Subaru gets near to it and moves for the kill, using a move with the same name as Nanoha's, _Divine Buster_.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/strikers3.png)
|
||||
[]({{ site.url }}/images/2007/04/strikers3.png)
|
||||
|
||||
|
||||
In the end the move proves succesful, as the enemy is defeated. But there is little time left, so they run towards the endpoint... unfortunately Subaru speeds up too much and risk crashing onto a wall with Teana, but luckily Nanoha arrives and saves the day (as usual).
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/strikers4.png)
|
||||
[]({{ site.url }}/images/2007/04/strikers4.png)
|
||||
|
||||
|
||||
The episode closes with Subaru crying after seeing Nanoha again.
|
||||
|
|
|
@ -17,7 +17,7 @@ In an effort to clean up my backlog of entries (curse my tendinitis, luckily I'm
|
|||
Haruka moves towards Tokyo but she isn't very knowledgeable on the way, and not even meeting up with another future student (Yukiho Hagiwara, who, like her, holds a rather strange keychain) helps.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/xeno1.png)
|
||||
[]({{ site.url }}/images/2007/04/xeno1.png)
|
||||
|
||||
|
||||
Meanwhile, the two are spied by a woman, and at the same time other two people are moving to Tokyo for unknown motives.
|
||||
|
@ -25,7 +25,7 @@ Meanwhile, the two are spied by a woman, and at the same time other two people a
|
|||
An Idol is dispatched to take care of a fragment in orbit (a way to show both the base where they are launched from, and the people inside), while Haruka and her companion struggle to find the right way.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/xeno2.png)
|
||||
[]({{ site.url }}/images/2007/04/xeno2.png)
|
||||
|
||||
|
||||
They end up in front of the sea, where the old Tokyo was (the result of a catastrophic event?). Haruka makes a positive comment on Idols and that seems to activate one, buried under the sea.
|
||||
|
@ -33,7 +33,7 @@ An Idol is dispatched to take care of a fragment in orbit (a way to show both th
|
|||
At the base they're aware of such an event but they're totally unable to stop it, as the Idol breaks down every barrier. As it emerges, the shockwave knocks out Yukiho, and at the same time the woman who was following them (and saw the scene) is confronted by one of the two people from before (Chihaya), while the other (Riffa) talks to Haruka.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/xeno4.png)
|
||||
[]({{ site.url }}/images/2007/04/xeno4.png)
|
||||
|
||||
|
||||
In the events that ensue, Haruka ends up into the Idol's cockpit, while another Idol (Chihaya's) appears behind it.
|
||||
|
|
|
@ -17,19 +17,19 @@ When I first heard that GONZO was going to make an anime out of the work of Wil
|
|||
The episode opens with the Japanese text that referst to the sonnet that Shakespeare put at the start of the drama, then we already see some differences in the basic story: the Capulet family is exterminated by the hands of the Montagues, and Juliet and another, older girl barely escape their doom.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/romej1.png)
|
||||
[]({{ site.url }}/images/2007/04/romej1.png)
|
||||
|
||||
|
||||
We move a few years later, in the city of Neo-Verona (a curious mixture of several classical Italian architectural styles, to say the least). The government, in the hands of the Montagues, is still looking for the last heir, to kill off the family once and for all. When a (seemingly) innocent woman is about to get executed, a mysterious person (Juliet) appears and frees her. The city guard sets off in her pursuit: she snatches a friend along the way(Cordelia - the name refers to one of the daughters of King Lear, actually) and continues her run.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/romej2.png)
|
||||
[]({{ site.url }}/images/2007/04/romej2.png)
|
||||
|
||||
|
||||
On her way, she risks falling to her death, only to be saved by - guess who? - Romeo. Their encounter is short, as she runs away quickly. Cordelia and Juliet go to a theatre, ran by some person named William (a reference to Shakespeare? But he's blonde...). As they rest, Juliet is reminded of how she's about to reach her 16th birthday (another difference: Juliet was 14 in the play).
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/romej4.png)
|
||||
[]({{ site.url }}/images/2007/04/romej4.png)
|
||||
|
||||
|
||||
Cue to Romeo, who obviously can't forget about Juliet already, and his conversation with a friend. His father tells him about a sort of party for the night and what looks to be an arranged marriage with someone. Back to Juliet, she's trying on some dresses for the upcoming night, where's she supposed to get along with her friend, but by mistake she's picked up by someone and brought there.
|
||||
|
|
|
@ -19,7 +19,7 @@ _**Shinkyoku Sokai Polyphonica**_
|
|||
I watched this mostly because the story (the original screenplay of [this obscure game](http://en.wikipedia.org/wiki/Polyphonica)) was written by _Scrapped Princess's _Ichiro Sakaki. As the title implies it's somewhat music-related, and focuses on the adventures of two characters (out of a bigger cast), Corticarte (nicknamed Cortie) and Poron, also the two main characters of the game. Cortie is a spirit that made a pact with Poron, although she's rather independent, and her behavior reminds me of Pacifica in _Scrapped Princess_. They work in a sort of office (Tsuge Divine Music Player) and apparently, as far as I could gather, deal with uncommon events.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/poly3.png)
|
||||
[]({{ site.url }}/images/2007/04/poly3.png)
|
||||
|
||||
|
||||
The animation quality is rather low but rather constant so far (I've seen episodes 1 and 2). As for the story, there's no real plot development yet, aside introducing all the characters. Episode 4 promises some insight, at last (the whole thing starts _in medias res_). Despite being not exceptional, I'll keep on watching it.
|
||||
|
@ -29,7 +29,7 @@ _**Kotetsushin Jeeg**_
|
|||
I like this one. A sequel of the original mecha series, now 30 years old, it attracted my interest when I first heard of it. Set 50 years after the original _Kotetsu Jeeg_, this anime has a different storyline than its predecessor. Hiroshi Shiba was almost defeated against Queen Himika, so he sealed her and her minions off, then he disappeared. It's now up to Kenji Kusanagi, though why has not yet been told, to pilot the new Jeeg and face again the menace of the Haniwa Genji.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/jeeg4.png)
|
||||
[]({{ site.url }}/images/2007/04/jeeg4.png)
|
||||
|
||||
|
||||
Animation-wise it's decent, although some parts in CG are truly displeasing. As for the rest, it's pretty much in line with the rest of Go Nagai's works: brain dead plots, but nice action. I'll be definitely keeping on watching this.
|
||||
|
|
|
@ -15,7 +15,7 @@ It seems I can't quite keep up with the episodes given my limited spare time (co
|
|||
<!-- more --> Episode 2 presents us with more flashback material from the incident where Subaru got rescued by Nanoha. The reason for such a trigger is that Hayate reminds Fate about how she saved Subaru's sister during the same incident.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/nanoha2_1.png)
|
||||
[]({{ site.url }}/images/2007/04/nanoha2_1.png)
|
||||
|
||||
|
||||
Once the matter is settled, Hayate then goes on saying that since there had been a lack of forces during the incident (Nanoha and Fate helped there, but they were on vacation to see Hayate), she had plans to create a new division to handle a variety of problems, from incidents to recover artifacts from ancient civilizations (_Lost Logia_, first mentioned in the _Maho Shojo Lyrical Nanoha A's to StrikerS_ manga). Of course, Nanoha and Fate approve her decision unconditionally.
|
||||
|
@ -23,7 +23,7 @@ Once the matter is settled, Hayate then goes on saying that since there had been
|
|||
Back to present, where Hayate has finished explaining the matter to Teana and Subaru. Nanoha then comes in and gives them the test results: they failed, but they will able to retake the exam without waiting for months.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/nanoha2_2.png)
|
||||
[]({{ site.url }}/images/2007/04/nanoha2_2.png)
|
||||
|
||||
|
||||
Cue to Signum, who is going to fetch Erio Mondial and Caro Ru Lushe, two other members for the upcoming division. We get to see a special ability from Erio and the fact that Caro has a pet dragon. The episode finishes with Vita fighting some enemies and Subaru and Teana going back to take the exam.
|
||||
|
@ -31,7 +31,7 @@ Back to present, where Hayate has finished explaining the matter to Teana and Su
|
|||
Episode 3 has another "preparation" feeling to it, as it starts with Hayate and Reinforce Zwei getting an office for the new unit (that now is officially existing). Shortly afterwards, Hayate gives a speech to the staff and to the members of the new unit. While Nanoha, Subaru, Teana, Erio and Caro go for some heavy-duty training, Fate and Hayate take a helicopter (equipped with an Intelligent Device) in order to talk with the higher-ups of the organization.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/nanoha3_1.png)
|
||||
[]({{ site.url }}/images/2007/04/nanoha3_1.png)
|
||||
|
||||
|
||||
Nanoha and mechanic staff member Shario Finerio direct the training, which involves taking out several magic enemies equipped with a nullifying field. Needless to say, the first attempts of the four new people aren't exactly succesful (but, and this is something that I really liked, they try to find ways to cooperate, instead of arguing). Meantime, Hayate and Fate warn the rest of the Bureau about a new type of Lost Logia, the _Relic_, which apparently is being researched and used by someone illegally, potentially causing a lot of incidents.
|
||||
|
@ -39,7 +39,7 @@ Nanoha and mechanic staff member Shario Finerio direct the training, which invol
|
|||
Back to Subaru and friends, they manage to win by coordinating their efforts properly.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/04/nanoha3_2.png)
|
||||
[]({{ site.url }}/images/2007/04/nanoha3_2.png)
|
||||
|
||||
|
||||
At the end of the day, Hayate sums up the positive reactions to the creation of the unit to the book's four protectors (Vita, Signum, Shamal and Zafira), and in the end, a happy Nanoha expresses her satisfaction about the recruits (although they're all dead tired) to Fate.
|
||||
|
|
|
@ -15,7 +15,7 @@ As expected, I couldn't keep up with the backlog, so I'm again posting on two ep
|
|||
<!-- more -->Episode 4 opens with a training session of the recruits against Nanoha. The goal is simple: either they evade her attacks for five minutes, or manage to go through her defenses. As everyone is pretty tired, they go for the first route.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/05/nanoha4_1.png)
|
||||
[]({{ site.url }}/images/2007/05/nanoha4_1.png)
|
||||
|
||||
|
||||
The battle is obviously uneven as Nanoha is way stronger than the others, but somehow they manage to get a clean hit using rather complicated team play. Once the training session ends, the group goes back to their quarters.
|
||||
|
@ -27,7 +27,7 @@ Back to Subaru and others, after a shower (obligatory fan service scene) they're
|
|||
The discussion however is cut short as the alarm sounds: the train with the Relic has been found and taken over. Of course it's the job of the unit to solve the matter, so they are dispatched, while Fate and Hayate hurry back.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/05/nanoha4_2.png)
|
||||
[]({{ site.url }}/images/2007/05/nanoha4_2.png)
|
||||
|
||||
|
||||
Animation-wise it's not the best episode, but I expect some adjustments once it's out on DVD. Story-wise I can quite see where the staff wants to go, they want to build and develop the new characters before going on with the story.
|
||||
|
@ -35,7 +35,7 @@ Animation-wise it's not the best episode, but I expect some adjustments once it'
|
|||
The fifth episode is more action oriented. When the group gets on the place, they find out that a large number of flying enemies are going at them. Fate and Nanoha will take care of it, while the four will have to secure the train and recover the relic (with Reinforce Zwei as operations commander). When they deploy, it's time of something that is never missing in this kind of anime, namely transformation sequences:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/05/nanoha5_1.png)
|
||||
[]({{ site.url }}/images/2007/05/nanoha5_1.png)
|
||||
|
||||
|
||||
We get to see them all, starting with Fate and Nanoha's (both incomplete), followed by Subaru, Teana, Erio and Caro. All have totally different styles (though I would have preferred A's music in Nanoha's sequence), and so far the best done is Subaru's, that also quotes some mecha anime (_GaoGaiGar_ anyone?).
|
||||
|
@ -47,7 +47,7 @@ Cue to Caro and Erio, dealing with an unusually large enemy. Its anti-magic fie
|
|||
The events fold up quickly with Erio getting a boost power from Caro and cutting the enemy in two. At the same time Subaru and Teana secure the relic. All is well?
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/05/nanoha5_2.png)
|
||||
[]({{ site.url }}/images/2007/05/nanoha5_2.png)
|
||||
|
||||
|
||||
Not quite as someone is shown lurking behind the scenes...
|
||||
|
|
|
@ -13,4 +13,4 @@ categories:
|
|||
At work I've recently got hold of two nice hardware upgrades: a portable 60 Gb HD (useful for carrying around large data) and an 80 Gb hard disk. The latter was much needed as the 40 Gb HD inside my Acer Veriton 7500G was getting rather small, both on the Windows side (which sadly I still need to use for some things) and on the Linux side (at one point / filled up, resulting in a system that would not log into X at all).I already made backups and moved the data, installing a fresh copy of Kubuntu 7.04 on the new HD. This means I'll be able to keep my laptop at home and avoid largely nerdish settings such as this:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/05/desk.jpg)
|
||||
[]({{ site.url }}/images/2007/05/desk.jpg)
|
||||
|
|
|
@ -12,7 +12,7 @@ categories:
|
|||
|
||||
**UPDATE:** Today I found out that J Brooks (the corresponding author of Zhao's paper) has agreed to send the data I needed. Thanks a lot!
|
||||
|
||||
When you do bioinformatics, you often test your own procedures not only on your data, but also on datasets provided by other people and publicly available. [As I stated previously](http://www.dennogumi.org/2006/11/10/the-joy-of-meta-analysis/), that's what meta-analysis is. I'm doing a bit of that for my thesis and recently I noticed that some datasets, while being public, are far from complete.
|
||||
When you do bioinformatics, you often test your own procedures not only on your data, but also on datasets provided by other people and publicly available. [As I stated previously]({{ site.url }}/2006/11/10/the-joy-of-meta-analysis/), that's what meta-analysis is. I'm doing a bit of that for my thesis and recently I noticed that some datasets, while being public, are far from complete.
|
||||
|
||||
I was looking at the data published by [Zhao _et al._](http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=pubmed&cmd=Retrieve&dopt=AbstractPlus&list_uids=16318415&query_hl=1&itool=pubmed_docsum) today and while it's a rather interesting dataset (177 samples of renal cell carcinoma compared to Human Universal Reference RNA), there is little or no information regarding the samples themselves. As I'm running analyses comparing different tumor grades, this is essential for me. However neither the supplementary materials nor the paper give any information. Basically this makes the whole dataset a lot less useful than what it could be.
|
||||
|
||||
|
|
|
@ -15,13 +15,13 @@ I've seen very little talk about this anime, inspired by a short story by [Shota
|
|||
<!-- more --> Set in Otomo, a small town which is experiencing an outburst of growth and wealth, the story tells the tale of a journalist (Hayato Mikogami) and a young photographer (Kiriko Mamiya) as they try to unveil the mystery behind the "Skeleton Man", someone that is apparently responsible for a series of murders of famous people throughout the town. Several leads guide them to the mysterious sect called _Byakurenkai _ and to the Otomo Phamaceuticals, a large company whose previous president died in a fire under unclear circumstances. Of course they're not the only ones investigating, as the town is filled with people with their own agendas, not to mention the Skull Man himself.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/06/skull_1.png)
|
||||
[]({{ site.url }}/images/2007/06/skull_1.png)
|
||||
|
||||
|
||||
The plot has several lines and that's what makes it interesting. So far the story seems quite complex and involves a large number of characters, all tied to the situation in different ways. Also, the direction is quite effective (I did not expect it, as Takeshi Mori's previous works included the terrible _Stratos 4_) and even goes "experimental" in the opening, something that reminded me of _Boogiepop wa warawanai - Boogiepop Phantom_. It is more than a resemblance, since one of the screenplay writers actually _worked_ there along with Sadayuki Murai...
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/06/skull_2.png)
|
||||
[]({{ site.url }}/images/2007/06/skull_2.png)
|
||||
|
||||
|
||||
There's a lot of dialogue, but it is not boring at all, it actually drives the viewer more and more into Otomo, a strange town full of mysteries. Also the tone of the episodes switches effectively between light hearted scenes and darker ones without many problems.
|
||||
|
|
|
@ -17,10 +17,10 @@ Since I've been aggregated to the [AnimeBlogger.net Antenna](http://antenna.anim
|
|||
|
||||
Some of you may remember that in Japan and in general around Far East there is a "literary" genre that is quite succesful, the illustrated novel. There area great deal (_Fujimi Shobo_ is one of the most famous publishers of these books), and some notable titles are _Slayers_, _Majutsushi Orphen_,_ _and _Kino no Tabi_ (some of these have been also translated to English).
|
||||
|
||||
Well, what has that to do with a project of mine (no cheating: don't turn to the [Projects page](http://www.dennogumi.org/projects-2/))? A number of years ago (10 to be precise) I and my twin brother decided to write a horror novel which was inspired by classical horror novelists and also anime. While I was writing it we got the idea of making an illustrated novel. After many attempts my brother found an amazing artist who graciously agreed to work for us. You can see an example below (showing the main character, Yumiko Hasegawa):
|
||||
Well, what has that to do with a project of mine (no cheating: don't turn to the [Projects page]({{ site.url }}/projects-2/))? A number of years ago (10 to be precise) I and my twin brother decided to write a horror novel which was inspired by classical horror novelists and also anime. While I was writing it we got the idea of making an illustrated novel. After many attempts my brother found an amazing artist who graciously agreed to work for us. You can see an example below (showing the main character, Yumiko Hasegawa):
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/06/forest.png)
|
||||
[]({{ site.url }}/images/2007/06/forest.png)
|
||||
|
||||
|
||||
If you are interested and want to take a look, the project has its own web page, [http://www.stealsaga.net](http://www.stealsaga.net): it provides additional information on the art and the novel itself. If you end up there, please don't forget to leave a comment.
|
||||
|
|
|
@ -10,7 +10,7 @@ categories:
|
|||
- Science
|
||||
---
|
||||
|
||||
As the people who read my science related posts already know,[ I'm in the middle of doing meta-analysis](http://www.dennogumi.org/2007/05/28/more-meta-analysis-difficulty/). That brought up a problem, so to speak, and it's related to annotations.
|
||||
As the people who read my science related posts already know,[ I'm in the middle of doing meta-analysis]({{ site.url }}/2007/05/28/more-meta-analysis-difficulty/). That brought up a problem, so to speak, and it's related to annotations.
|
||||
|
||||
<!-- more -->Probes on microarrays are referenced to genes (to over-simplify): usually these references are made with the latest version of the genome available. As the map of the genome is not static, but it's a moving target, these annotations tend to become obsolete. And that unfortunately leads to problems when you compare experiments made in different time frames.
|
||||
|
||||
|
|
|
@ -15,8 +15,8 @@ Two weeks ago I went to a sea resort in Liguria, called Loano. While plagued by
|
|||
[
|
||||
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
|
||||
](http://www.dennogumi.org/v/loano/)
|
||||
]({{ site.url }}/v/loano/)
|
||||
|
|
|
@ -10,7 +10,7 @@ categories:
|
|||
- Linux
|
||||
---
|
||||
|
||||
Looks like my laptop doesn't really want to keep its data in stable form. Like [I have blogged previously](http://www.dennogumi.org/2007/05/31/borked/), the bus-reset issue apparently trashed my root partition again. I do not know the cause as it seemed a normal shutdown... but the moment I rebooted I had lost a lot of files (thankfully not on /home: I'm glad I keep data separated from the rest).
|
||||
Looks like my laptop doesn't really want to keep its data in stable form. Like [I have blogged previously]({{ site.url }}/2007/05/31/borked/), the bus-reset issue apparently trashed my root partition again. I do not know the cause as it seemed a normal shutdown... but the moment I rebooted I had lost a lot of files (thankfully not on /home: I'm glad I keep data separated from the rest).
|
||||
|
||||
Reinstalling proved less difficult, thanks to a [Kubuntu](http://www.kubuntu.org) DVD I burnt with my other computer. However, I still had to tinker manually because of read errors (notice that this seems to be an issue with my DVD-ROM, rather than with the DVD itself). When those were unrecoverable, I manually changed the temporary sources.list to point to Internet mirrors and all was well.
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ tags:
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/07/strikers_dvd_1_cover.png)
|
||||
[]({{ site.url }}/images/2007/07/strikers_dvd_1_cover.png)
|
||||
|
||||
|
||||
Today I got the first _Maho Shojo Lyrical Nanoha StrikerS_ R2 DVD in the mail. Even though I haven't watched it properly yet (I plan on doing so tomorrow) I can say I'm already impressed. Usually Japanese DVDs are little more than improved video tapes: they provide just the bare minimum (and not for a cheap price). However, this is not the case with _Nanoha StrikerS_.
|
||||
|
@ -25,7 +25,7 @@ tags:
|
|||
<!-- more --> First of all, the packaging: I got the special first-press edition, and it has a rather nice box-like cardboard housing. Inside not only we get the DVD itself, but also a CD with a mini-OST. Along with that there is a booklet (about 10 pages) with _settei_ and also a glossary of the terms used in the series. Finally, there are two ID cards, one for Subaru and one for Nanoha:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/07/strikers_dvd_1_ids.png)
|
||||
[]({{ site.url }}/images/2007/07/strikers_dvd_1_ids.png)
|
||||
|
||||
|
||||
A nice A4 poster with the young and older Nanoha was also present with the DVD. I cant' really show images of that as it's too big to fit on my scanner, and I am not too well versed in stitching partial scans together.
|
||||
|
|
|
@ -17,27 +17,27 @@ tags:
|
|||
I'm back from holidays, and when I got back I found the Saber Revoltech figure I had preordered in May (!) in the mail. This is the package when I pulled it out from the box it came in (apologies for the image quality, I only had my mobile phone to take it):<!-- more -->
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/08/saber_revoltech1.JPG)
|
||||
[]({{ site.url }}/images/2007/08/saber_revoltech1.JPG)
|
||||
|
||||
|
||||
According to the description, Revoltech is a system which uses joints of various nature to enable movement of the various parts of the figure. This theoretically enables the user to set nice and dynamic poses with relative ease. So, I proceeded to open the box:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/08/saber_revoltech2.JPG)
|
||||
[]({{ site.url }}/images/2007/08/saber_revoltech2.JPG)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[
|
||||
](http://www.dennogumi.org/images/2007/08/saber_revoltech1.JPG)
|
||||
]({{ site.url }}/images/2007/08/saber_revoltech1.JPG)
|
||||
|
||||
Inside we have Saber from Fate/stay Night (well, obviously) in her Servant armor. Along with that there is her sword, which actually comes in two flavors, the visible and the transparent one.
|
||||
|
||||
I spent a bit figuring out how the joints worked and all, because getting a decent pose that would not fall is not easy as it seems. Thankfully, I managed to get this, and I put this figure over my desk:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/08/saber_revoltech3.JPG)
|
||||
[]({{ site.url }}/images/2007/08/saber_revoltech3.JPG)
|
||||
|
||||
|
||||
I'm quite happy with the quality of the parts, despite being 100% plastic. Definitely a good buy.
|
||||
|
|
|
@ -14,12 +14,12 @@ categories:
|
|||
After little more than a year, I've been moved to a new office, because new people needed to be put in the room I was in. The new place is slightly bigger (four desks instead of six) and for now quieter. I spent most of the morning fixing things and setting up network connections. This is how it looks now:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/09/016.JPG)
|
||||
[]({{ site.url }}/images/2007/09/016.JPG)
|
||||
|
||||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/09/017.JPG)
|
||||
[]({{ site.url }}/images/2007/09/017.JPG)
|
||||
|
||||
|
||||
Of course these distractions took time away from my thesis, but I've still managed to write a part of the last section, the discussion. I still have a long way to go before finishing, though.
|
||||
|
|
|
@ -21,4 +21,4 @@ Things got worse this morning when the Wiki was down due to a (probable) dDoS at
|
|||
|
||||
I don't know how things went, but this event just increased the disgust I have for BG: a self-righteous community that thinks that they're "elite" when they're at best mediocre. I even heard they want to start their own wiki: for little that they are, they will **not** see any contributions from me.
|
||||
|
||||
Last but not least, have people forgot that it's a _game_? [As I wrote previously](http://www.dennogumi.org/2007/05/26/lifeless-people/), a lot of people need to get a life.
|
||||
Last but not least, have people forgot that it's a _game_? [As I wrote previously]({{ site.url }}/2007/05/26/lifeless-people/), a lot of people need to get a life.
|
||||
|
|
|
@ -16,7 +16,7 @@ tags:
|
|||
|
||||
I was thinking about writing something on the line of what I announced in the past entry, but what has happened recently surrounding the artist who does the work for _The S.T.E.A.L. Saga_, that is Too, made me change my mind.
|
||||
|
||||
<!-- more -->People sometimes wonder why I dislike "social networking" and "community sites" on the Internet. The reason is that many people who go there are often in their teens and they can easily turn into a lynch mob. It has happened before with the [Blue Gartr versus FFXIclopedia fiasco](http://www.dennogumi.org/2007/09/17/idiocy-at-its-maximum/), and it has happened a few days ago with Too.
|
||||
<!-- more -->People sometimes wonder why I dislike "social networking" and "community sites" on the Internet. The reason is that many people who go there are often in their teens and they can easily turn into a lynch mob. It has happened before with the [Blue Gartr versus FFXIclopedia fiasco]({{ site.url }}/2007/09/17/idiocy-at-its-maximum/), and it has happened a few days ago with Too.
|
||||
|
||||
Basically, someone started posting an image which allegedly reported many similarities between his work and other ones. While the resemblance was in some case done purposely (as written by Too himself in the notes), in most it was sketchy if totally absent. That was enough to start some voices (a minority genuinely concerned, a majority because they had nothing better to do) to yell "_Reference! Reference! Kill!"_. Worse, people started asking refunds for his _Genesis_ artbook because it contained "reference" material. Not to mention insults and general hatred. Recently posts have been claiming that he also lied about his career.
|
||||
|
||||
|
|
|
@ -18,19 +18,19 @@ From the already large backlog of new series, I recently watched the first episo
|
|||
|
||||
<!-- more --> The first episode is entitled "Kishitachi no Senjo" (the battlefield of the knights) and starts off _in medias res_ by showing two "knights" on patrol at what seems to be a boundary between two countries. Here we get to know the first (and only) male character from the cast, who was probably the player-controlled character in the game.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/one_male.png)
|
||||
[]({{ site.url }}/images/2007/10/one_male.png)
|
||||
|
||||
He and his female companion seem to have a mutual interest in each other, as they move to kiss, but _as usual_ they get interrupted by the arrival of an "enemy", another girl whose outfit resembles the one of a nun (by reading the credits I learnt her name was "Sister Hell", so perhaps it's not really a coincidence).
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/past.png)The two engage into battle and the scene suddenly shifts to the past, depicting a young girl and a boy "on holiday"(?) while they bump into another boy. As far as I know these flashbacks (interspersed throughout the episode) refer to the game's prequel, _PRISM HEARTS_, and are supposed to give more information on the setting. Actually, the blonde girl shown is the main female character's mother.
|
||||
[]({{ site.url }}/images/2007/10/past.png)The two engage into battle and the scene suddenly shifts to the past, depicting a young girl and a boy "on holiday"(?) while they bump into another boy. As far as I know these flashbacks (interspersed throughout the episode) refer to the game's prequel, _PRISM HEARTS_, and are supposed to give more information on the setting. Actually, the blonde girl shown is the main female character's mother.
|
||||
|
||||
Back to the present, the two battle with Sister Hell with some difficulty, when more characters (all female, of course) appear on the scene. One looks like a _magical girl_, while the other is dressed like a _miko_. Throughout the action there are more flashbacks, showing how the blonde girl got a crush on the boy she met "on holiday". Nevertheless, the good guys barely handle the enemy, until _another_ woman pops in, wielding two swords.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/direction.png)The direction of the action scenes resembles a lot some of the later _Dancougar Nova _episode, with shots like the one I posted here, or with the faces of the characters overlapping. It's not a bad idea, as it makes rather standard scenes more interesting, at least from a visual point of view (though it's nothing like what Akiyuki Shinbo does).
|
||||
[]({{ site.url }}/images/2007/10/direction.png)The direction of the action scenes resembles a lot some of the later _Dancougar Nova _episode, with shots like the one I posted here, or with the faces of the characters overlapping. It's not a bad idea, as it makes rather standard scenes more interesting, at least from a visual point of view (though it's nothing like what Akiyuki Shinbo does).
|
||||
|
||||
Sister Hell is not pleased with the reinforcements and calls upon a new, mecha-like entity. Meanwhile the flashbacks show the blonde girl going "away" and the boy getting her pocket watch, something which is important according to the opening credits. Years later, she is saddened by the loss of a relative/friend, and decides to become a knight.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/roots.png)And a few scenes later we get a glimpse of this anime's origins, as the boy from the past (now grown up), _unexpectedly_ catches his old friend when she's taking a bath in a pond. Back to the present, the group barely manages to destroy the mecha-like entity with a coordinated effort. However, Sister Hell as a _whole army_ of them. Unfazed, they just charge at them.
|
||||
[]({{ site.url }}/images/2007/10/roots.png)And a few scenes later we get a glimpse of this anime's origins, as the boy from the past (now grown up), _unexpectedly_ catches his old friend when she's taking a bath in a pond. Back to the present, the group barely manages to destroy the mecha-like entity with a coordinated effort. However, Sister Hell as a _whole army_ of them. Unfazed, they just charge at them.
|
||||
|
||||
This is how the first episode ends, and it looks like (from the "next episode" clip) that now a long flasback will start explaining why the characters got there. Visually speaking, _Prism Ark_ is average, with a good character design (but sometimes a little too geometric) and a good animation quality, though I want to see if it holds up in the next episodes.
|
||||
|
||||
|
|
|
@ -18,15 +18,15 @@ Straight out of my anime backlog, I watched the first episode of _Clannad_. I do
|
|||
|
||||
<!-- more -->
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/start.png)The episode starts off with the main character, Tomoya Okazaki, walking on the street off to school. He doesn't seem to be a bright and cheerful fellow, as he expresses his hate towards the town he lives in. He then stumbles upon a girl (later we'll learn her name is Nagisa Furukawa) standing on the stairs that go up a hill. The two have a short conversation, where he seemingly encourages her (a little odd, since his earlier thoughts), then the opening theme kicks in.
|
||||
[]({{ site.url }}/images/2007/10/start.png)The episode starts off with the main character, Tomoya Okazaki, walking on the street off to school. He doesn't seem to be a bright and cheerful fellow, as he expresses his hate towards the town he lives in. He then stumbles upon a girl (later we'll learn her name is Nagisa Furukawa) standing on the stairs that go up a hill. The two have a short conversation, where he seemingly encourages her (a little odd, since his earlier thoughts), then the opening theme kicks in.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/sister1.png)Later we see Tomoya going to school and having a talk with his (not so sane) roommate, and again bitter thoughts keep on crawling in his mind. The following day he is in class, and is approached by the class representative (see picture) who tries to lecture him about his attitude but no avail. The girl is taken aback by that (she looks like a shy type) until her sister (almost identical, she has longer hair) takes her defense.
|
||||
[]({{ site.url }}/images/2007/10/sister1.png)Later we see Tomoya going to school and having a talk with his (not so sane) roommate, and again bitter thoughts keep on crawling in his mind. The following day he is in class, and is approached by the class representative (see picture) who tries to lecture him about his attitude but no avail. The girl is taken aback by that (she looks like a shy type) until her sister (almost identical, she has longer hair) takes her defense.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/encounter.png)Cue to lunch break, where _again_ Tomoya meets Nagisa, who is acting somewhat uncomfortable because all the people she knew have moved on, as she was abroad/away and was forced to repeat the year. Tomoya suggests she does something interesting, and mentions a theatre club. While they discuss, a ruckus starts due to people from other schools going in and causing trouble. Tomoya wants to teach them a lesson but yet another girl appears and beats them up. Later, Tomoya's friend tries to challenge her but gets beaten up as well.
|
||||
[]({{ site.url }}/images/2007/10/encounter.png)Cue to lunch break, where _again_ Tomoya meets Nagisa, who is acting somewhat uncomfortable because all the people she knew have moved on, as she was abroad/away and was forced to repeat the year. Tomoya suggests she does something interesting, and mentions a theatre club. While they discuss, a ruckus starts due to people from other schools going in and causing trouble. Tomoya wants to teach them a lesson but yet another girl appears and beats them up. Later, Tomoya's friend tries to challenge her but gets beaten up as well.
|
||||
|
||||
It's late afternoon, and Tomoya finds Nagisa in front of the so-called theatre club. Once she gets in, she is rather disappointed in seeing no one around. Tomoya explains that the club has been closed for some time, but in the end she might be able to resurrect it if people want to participate.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/strange_mother.png)Tomoya is then heading home but remembers that Nagisa had told him about where she lives, a bread shop. As he's on the way, he gets inside and tastes a "leftover", a somewhat _original_ piece of bread which is not particularly good. Tomoya makes the mistake of stating his disappointment. The person at the counter (Nagisa's mother) starts crying while his father is out to get revenge. It takes time and Nagisa's intervention to clear things up.
|
||||
[]({{ site.url }}/images/2007/10/strange_mother.png)Tomoya is then heading home but remembers that Nagisa had told him about where she lives, a bread shop. As he's on the way, he gets inside and tastes a "leftover", a somewhat _original_ piece of bread which is not particularly good. Tomoya makes the mistake of stating his disappointment. The person at the counter (Nagisa's mother) starts crying while his father is out to get revenge. It takes time and Nagisa's intervention to clear things up.
|
||||
|
||||
In the end, Tomoya stays for dinner, and the others seem to develop a liking for him. When he gets home, he finds his father drunk, a sight that apparently is normal. Frustrated, he runs out of the house, and ends up again near Nagisa's. There he finds her reciting under a streetlight, and that's how the episode ends.
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ I know that the games and kde-edu are in much better shape than the rest of KDE,
|
|||
First of all, I started KDE and I got greeted by a (apparently non-modifiable for now) wallpaper and the Plasma taskbar, the applet viewer and a digital clock. The default settings used the Plastique theme, but I switched window decoration and theme to Oxygen, since I wanted to see how it was. Here's the desktop with Dolphin open:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_1.png)
|
||||
[]({{ site.url }}/images/2007/10/kde4_1.png)
|
||||
|
||||
|
||||
There is a nice hover on effect when you move the mouse over the icons. Next, I tried running kate and konsole. I can say I'm really impressed by the way konsole has changed, the configuration options look **much more** sane than before! I also tried kate out, but as an assert in the code failed, it crashed when I tried to type anything. Nevertheless, here it is:
|
||||
|
@ -45,25 +45,25 @@ There is a nice hover on effect when you move the mouse over the icons. Next, I
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_2.png)
|
||||
[]({{ site.url }}/images/2007/10/kde4_2.png)
|
||||
|
||||
|
||||
Even though it's not the default file manager, Konqueror is still alive and kicking. Here it shows dennogumi.org:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_3.png)
|
||||
[]({{ site.url }}/images/2007/10/kde4_3.png)
|
||||
|
||||
|
||||
Kickoff, the new K-menu, is not present by default but I have pulled it from playground to see how it was. Despite what the critics say, it looks decent to me. Perhaps it's because I never use menus (alt-f2 is my religion), but I find it as intuitive as the original K-menu. In any case, personal preferences are more a matter of taste than objectivity.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_4.png)
|
||||
[]({{ site.url }}/images/2007/10/kde4_4.png)
|
||||
|
||||
|
||||
Last but not least, I tried using krunner, the new alt-f2 replacement. It looks really neat, and can do a variety of things by plugging into the relevant KDE subsystems.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_5.png)
|
||||
[]({{ site.url }}/images/2007/10/kde4_5.png)
|
||||
|
||||
|
||||
I didn't get to test Solid, or Phonon as I worked in a nested X session. The battery applet seemed to work, so it may be an indication of Solid doing its work. I don't think the system is stable enough to run in a full session, but I will do periodical recompiles to see if anything changes.
|
||||
|
@ -71,7 +71,7 @@ I didn't get to test Solid, or Phonon as I worked in a nested X session. The bat
|
|||
Since I got kdegraphics to compile, I tried Okular out. It looks almost feature complete, with no visible glitches. Here's a screenshot if it running and showing my own _Lost Innocence_:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_6.png)
|
||||
[]({{ site.url }}/images/2007/10/kde4_6.png)
|
||||
|
||||
|
||||
A word or two on the Oxygen theme. I'm liking where it is headed, though perhaps a little more subtlety with the window decoration (to figure out when a window has focus) would be appreciated. I'm sure the Oxygen team is already aware of the issue, however. They've done an excellent job, despite their lack of manpower.
|
||||
|
|
|
@ -19,7 +19,7 @@ The first and most important change since my last post was the addition of the K
|
|||
|
||||
Last time I did not test gwenview, the KDE image viewer, and now I can happily report it works. I like the new UI, with the sidebar (which can be hidden if needed). Here is a screenshot of it in action:
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/10/kde4_7.png) Aside that, I've tried again to compile kdenetwork without much success: the codebase seems in a state of flux right now, and errors pop up here and there. Too bad, as I really wanted to see the new KRDC. While I wait for it to be fixed, I installed kdemultimedia: so far I've only tested kmix, and it **seems** to work (it displays the interface but I have no idea if it actually modifies the volume). I'm not daring to touch kdepim as I know kmail4 is in very bad shape right now.
|
||||
[]({{ site.url }}/images/2007/10/kde4_7.png) Aside that, I've tried again to compile kdenetwork without much success: the codebase seems in a state of flux right now, and errors pop up here and there. Too bad, as I really wanted to see the new KRDC. While I wait for it to be fixed, I installed kdemultimedia: so far I've only tested kmix, and it **seems** to work (it displays the interface but I have no idea if it actually modifies the volume). I'm not daring to touch kdepim as I know kmail4 is in very bad shape right now.
|
||||
|
||||
I've also tried to compile some Plasma applets from playground but I get CMake errors, I assume I need to checkout something else needed for it to work.
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ As people who read my science-related posts know already, I'm not a big fan of {
|
|||
I use TMeV mostly because I didn't find any other implementation of the hierarchical clustering algorithm with support trees. However, I've stumbled upon a very annoying bug in the most recent version. Normally I use average linkage clustering and as the distance metric I employ the Pearson's correlation, and with gene and sample bootstrapping: with certain files this makes TMeV report errors at random during the iterations.
|
||||
|
||||
<!-- more -->
|
||||
[](http://www.dennogumi.org/images/2007/11/tmev.png)What you see on the left is the "error" that TMeV gives. As you can see, it is all but informative. Digging a bit, it shows that Java throws an ArrayIndexOutOfBoundsException, but I wonder how, since this happens with different data files that have nothing in common at all.
|
||||
[]({{ site.url }}/images/2007/11/tmev.png)What you see on the left is the "error" that TMeV gives. As you can see, it is all but informative. Digging a bit, it shows that Java throws an ArrayIndexOutOfBoundsException, but I wonder how, since this happens with different data files that have nothing in common at all.
|
||||
|
||||
Since I don't want to pass for someone who just whines, I contacted the MeV developers and offered to give also example files, but I've got no response at all. Luckily, the older version of MeV (3.1) is still around and works.
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ tags:
|
|||
- R
|
||||
---
|
||||
|
||||
**Notice:**Just now I realized this has been linked to [to a Stack Overflow question](http://stackoverflow.com/questions/5002783/best-python-clustering-library-to-use-for-product-data-analysis). I recently wrote a new post that uses a different technique and a combination of R and Python. [Check it out!](http://www.dennogumi.org/2011/05/multiscale-bootstrap-clustering-with-python-and-r)
|
||||
**Notice:**Just now I realized this has been linked to [to a Stack Overflow question](http://stackoverflow.com/questions/5002783/best-python-clustering-library-to-use-for-product-data-analysis). I recently wrote a new post that uses a different technique and a combination of R and Python. [Check it out!]({{ site.url }}/2011/05/multiscale-bootstrap-clustering-with-python-and-r)
|
||||
|
||||
Following up my recent post, I've been looking for alternatives to TMeV. So far I've found the R package pvclust and the [Pycluster library](http://bonsai.ims.u-tokyo.ac.jp/~mdehoon/software/cluster/software.htm#pycluster), part of [BioPython](http://biopython.org). The first one also performs bootstrapping (I'm not sure if it's similar to what support trees do, but it's still better than no resampling at all). I've found [another Python project](http://python-cluster.sourceforge.net/) but it is still too basic to perform what I need.
|
||||
|
||||
|
@ -45,7 +45,7 @@ data.save("name",gene_clustering,exp_clustering)
|
|||
[Java TreeView](http://jtreeview.sourceforge.net/) is a program to view trees and heat maps. Unlike its counterpart TreeView, it's truly cross-platform (Java) and GPLed, a nice added bonus. You can load the files directly and display the results like in this picture, taken with the sample data available on the project page.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/treeview.png)
|
||||
[]({{ site.url }}/images/2007/11/treeview.png)
|
||||
|
||||
|
||||
It's still not perfect (no data shown on the main map page, only with the detailed view) but a good start, nevertheless. I'll investigate whether I can complement TMeV usage with these tools.
|
||||
|
|
|
@ -16,16 +16,16 @@ tags:
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/patapi.png)
|
||||
[]({{ site.url }}/images/2007/11/patapi.png)
|
||||
|
||||
|
||||
After a long time I've finally got hold (thanks, Melissa) of _Akihabara Denno Gumi PataPi!_, that is the manga version of _Akihabara Denno Gumi_ (or Cyber Team in Akihabara, if you prefer): some of you may even remember a rather sparse description on this very page when it was still devoted to ADG (almost eight years ago, time flies...).
|
||||
|
||||
<!-- more -->
|
||||
[](http://www.dennogumi.org/images/2007/11/patapi1.png)This manga, drawn by Tsukasa Kotobuki (who also did the original character designs for the anime), is a sort of reduction of the animated series. The storyline goes more or less in the same fashion, with young Hibari Hanakoganei being given a mechanical toy known as PataPi by a mysterious "prince" who lives in her dreams. Of course, Den-suke (the name Hibari gives to the little mechanical monstrosity) is not an ordinary toy, it holds the key to a strange castle in the sky, and of course some people are interested in that.
|
||||
[]({{ site.url }}/images/2007/11/patapi1.png)This manga, drawn by Tsukasa Kotobuki (who also did the original character designs for the anime), is a sort of reduction of the animated series. The storyline goes more or less in the same fashion, with young Hibari Hanakoganei being given a mechanical toy known as PataPi by a mysterious "prince" who lives in her dreams. Of course, Den-suke (the name Hibari gives to the little mechanical monstrosity) is not an ordinary toy, it holds the key to a strange castle in the sky, and of course some people are interested in that.
|
||||
|
||||
On the aspect of drawings, this manga in my opinion uses a hybrid approach, as despite not quite geared for girls, uses some techniques that are best seen in _shojo manga_. Of course, the drawing style and the story are totally different. The style is somewhat pleasing, but it lacks detail, especially with backgrounds, which are often too simplistic or absent.
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/patapi2.png)Story wise, the manga is a** very** cut down version of the anime. The most important difference is the role of Tsubame, which is greatly diminished, up to being non-existant. In general terms, the fact that it is only one volume, albeit bigger than usual, is a huge drawback. The story starts, new characters are introduced, and then it winds up too fast. Characters like Christian Rosenkreuz or even Shooting Star are developed even less than in the anime. Even the Diva themselves appear little. So, how to judge this? I'm not sure. Despite having been a fan of the anime back then, personally I think this incarnation could have been avoided. What I really don't like is the downplay of some characters like Tsubame.
|
||||
[]({{ site.url }}/images/2007/11/patapi2.png)Story wise, the manga is a** very** cut down version of the anime. The most important difference is the role of Tsubame, which is greatly diminished, up to being non-existant. In general terms, the fact that it is only one volume, albeit bigger than usual, is a huge drawback. The story starts, new characters are introduced, and then it winds up too fast. Characters like Christian Rosenkreuz or even Shooting Star are developed even less than in the anime. Even the Diva themselves appear little. So, how to judge this? I'm not sure. Despite having been a fan of the anime back then, personally I think this incarnation could have been avoided. What I really don't like is the downplay of some characters like Tsubame.
|
||||
|
||||
At least I can say I saw it, after all these years. That is why I wrote this post in the first place.
|
||||
|
|
|
@ -19,4 +19,4 @@ With the new version update, these strange portals have been appearing throughou
|
|||
They're **huge. **I estimate at least twice the height of my character. For those curious, here are two photos (one is of my brother's character, the other is mine):
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-20-20-52-51-38.jpg)[](http://www.dennogumi.org/images/2007/11/pol-2007-11-20-16-49-42-65.jpg)
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-20-20-52-51-38.jpg)[]({{ site.url }}/images/2007/11/pol-2007-11-20-16-49-42-65.jpg)
|
||||
|
|
|
@ -17,7 +17,7 @@ tags:
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-30-14-56-28-86.png)
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-30-14-56-28-86.png)
|
||||
|
||||
|
||||
Finally my copy of _Wings of the Goddess_ has arrived. It was just a matter of putting the DVD in the drive and let install the measly 350+ Mb of update (rather low for a DVD). As usual, Square Enix's installation program is greedy with regards to information. Once it was installed, I enabled the expansion in PlayOnline and was good to go (save a 20,000+ file check).
|
||||
|
@ -26,15 +26,15 @@ Finally my copy of _Wings of the Goddess_ has arrived. It was just a matter of p
|
|||
|
||||
For now I started by "unlocking" (i.e., enabling the passage from the future to the past) some Cavernous Maws (namely the ones in Rolanberry Fields, Batallia Downs and Sauromugue Champaign) and wandered around in the areas around Jeuno (that's where you start - Jeuno itself is not accessible, though).
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-30-17-46-18-60.png) With each new expansion, new monsters appear. In this case you see a Pixie on the left. Pixies are neutral enemies that generally do not attack you and in some occasions they can even heal you (Cure IV) or give you a raise (Raise III) if you're knocked out. From what I have read pixies have a "hate" system like fomors or apkallus, meaning the more you kill them, the more they get hostile towards you. Luckily you can lower your "hate" by doing a certain action in the past. As far as I'm concerned, I won't be touching them (what kind of Paladin would I be?).
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-30-17-46-18-60.png) With each new expansion, new monsters appear. In this case you see a Pixie on the left. Pixies are neutral enemies that generally do not attack you and in some occasions they can even heal you (Cure IV) or give you a raise (Raise III) if you're knocked out. From what I have read pixies have a "hate" system like fomors or apkallus, meaning the more you kill them, the more they get hostile towards you. Luckily you can lower your "hate" by doing a certain action in the past. As far as I'm concerned, I won't be touching them (what kind of Paladin would I be?).
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-30-17-46-28-24.png)Of course there aren't just enemies, but also scenery. In this picture I'm running through the Batallia Downs of the Crystal War time. As you can see, even though the forest has been already cut down (to build fortifications against the Shadow Lord's armies) the ramparts and everything seems to be in top shape (well, of course: they're still battling).
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-30-17-46-28-24.png)Of course there aren't just enemies, but also scenery. In this picture I'm running through the Batallia Downs of the Crystal War time. As you can see, even though the forest has been already cut down (to build fortifications against the Shadow Lord's armies) the ramparts and everything seems to be in top shape (well, of course: they're still battling).
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-30-18-04-44-79.png)Another "strange" phenomenon is the comet in the sky, highlighted already by the trailer. I don't know if it's related to the Shadow Lord himself (I doubt it: when he resurrected there was no such thing) or to the entities which brought me (and countless other players) in past Vana'diel. I guess it will be explained through time.
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-30-18-04-44-79.png)Another "strange" phenomenon is the comet in the sky, highlighted already by the trailer. I don't know if it's related to the Shadow Lord himself (I doubt it: when he resurrected there was no such thing) or to the entities which brought me (and countless other players) in past Vana'diel. I guess it will be explained through time.
|
||||
|
||||
Last but not least, two images from a rampart in Sauromugue Champaign and the interior of Garlaige Citadel, a well-built fortification back then and not the ruined, undead-infested place of modern day Vana'diel:
|
||||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-30-17-59-14-28.png)
|
||||
[](http://www.dennogumi.org/images/2007/11/pol-2007-11-30-18-10-30-96.png)
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-30-17-59-14-28.png)
|
||||
[]({{ site.url }}/images/2007/11/pol-2007-11-30-18-10-30-96.png)
|
||||
|
|
|
@ -32,14 +32,14 @@ For a change, my brother has found a place (DLsite.com) that sells _dojinshi_ ev
|
|||
<!-- more -->
|
||||
The dojins are by a circle/person known as [TWO-DASH](http://www008.upp.so-net.ne.jp/t-dash/), and I admit I had not heard the name before. Assured that they didn't contain adult-only material, I took a look at the three volumes which my brother bought.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/chaos_1.png)_Chaos:01_ is the oldest of the bunch, and it shows. The style is very nice but very rough, almost as if the pencil wasn't completely erased when ink was put on. In any case, it's aestethically pleasing. The story (as the dojin titles may hint at) revolves around the very famous Dark Knight flag quest, [Blade of Darkness](http://wiki.ffxiclopedia.org/wiki/Blade_of_Darkness). In this case a Hume named as Yui Sofianull which happens, during the course of an investigation in Palborough Mines, to run into Zeid, the last Dark Knight remained after the Great War. What follows is basically a recap of the same quest, with Zeid giving Yui the Chaosbringer. There are some differences, in the sense that the author has brought the "Dark Knight feeds on negative emotions" paradigm to the extreme, as Yui goes berserk and slays a lot of people, including her Elvaan Paladin partner, who is shown in the picture on the left. After that, she starts traveling around Vana'diel.
|
||||
[]({{ site.url }}/images/2008/01/chaos_1.png)_Chaos:01_ is the oldest of the bunch, and it shows. The style is very nice but very rough, almost as if the pencil wasn't completely erased when ink was put on. In any case, it's aestethically pleasing. The story (as the dojin titles may hint at) revolves around the very famous Dark Knight flag quest, [Blade of Darkness](http://wiki.ffxiclopedia.org/wiki/Blade_of_Darkness). In this case a Hume named as Yui Sofianull which happens, during the course of an investigation in Palborough Mines, to run into Zeid, the last Dark Knight remained after the Great War. What follows is basically a recap of the same quest, with Zeid giving Yui the Chaosbringer. There are some differences, in the sense that the author has brought the "Dark Knight feeds on negative emotions" paradigm to the extreme, as Yui goes berserk and slays a lot of people, including her Elvaan Paladin partner, who is shown in the picture on the left. After that, she starts traveling around Vana'diel.
|
||||
|
||||
For being a dojin, the gratuitous moments are quite minimal, which is refreshing and welcome at the same time. Story-wise, save for the dramatic events near the end, it is pretty easy to follow if you have played FFXI. Also, aside Zeid, Volker also appears as a guest in some scenes.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/chaos_2.png)The second dojin, _Chaos: 02_, appeared roughly a year after the first. In this case we see that the author's style has quite matured, and there's no longer that feeling of "being raw": in general everything is much cleaner. The picture on the right already gives the story of the second volume away: it's about mission 2-3, better known as "the dragon" among FFXI players. The plot shows Yui, still heavily tormented by the massacre she did in the previous volume, getting in touch with a group of Tarutarus and an Elvaan thief. The progression of the mission isn't really like in the game (there is a traitorous Mithra involved) but the outcome is the same, and even in this case Yui manages to go berserk and slay the dragon as shown (technically she couldn't wear Artifact Armor, but that is minor). The dojin ends shortly after that, with a "To be continued".
|
||||
[]({{ site.url }}/images/2008/01/chaos_2.png)The second dojin, _Chaos: 02_, appeared roughly a year after the first. In this case we see that the author's style has quite matured, and there's no longer that feeling of "being raw": in general everything is much cleaner. The picture on the right already gives the story of the second volume away: it's about mission 2-3, better known as "the dragon" among FFXI players. The plot shows Yui, still heavily tormented by the massacre she did in the previous volume, getting in touch with a group of Tarutarus and an Elvaan thief. The progression of the mission isn't really like in the game (there is a traitorous Mithra involved) but the outcome is the same, and even in this case Yui manages to go berserk and slay the dragon as shown (technically she couldn't wear Artifact Armor, but that is minor). The dojin ends shortly after that, with a "To be continued".
|
||||
|
||||
Unlike the first dojin, there are more risque scenes (nothing too much, luckily), and again we see some important characters in the FFXI universe such as Nanaa Mihgo.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/chaos_3.png)The third and last dojin for now is the most recent (2006) and the one with the best art of the bunch (not too surprisingly). It is also the one with most risque scenes (also not too many). The story here seems original, and involves Yui and a new partner, aided by a White Mage and a Beastmaster, looking up a Weapon in Delkfutt's Tower (which ends smashed like in the picture). In the end, Yui gets detained by the Jeuno palace guards and the story is again continued on the next volume (which sadly isn't out yet).
|
||||
[]({{ site.url }}/images/2008/01/chaos_3.png)The third and last dojin for now is the most recent (2006) and the one with the best art of the bunch (not too surprisingly). It is also the one with most risque scenes (also not too many). The story here seems original, and involves Yui and a new partner, aided by a White Mage and a Beastmaster, looking up a Weapon in Delkfutt's Tower (which ends smashed like in the picture). In the end, Yui gets detained by the Jeuno palace guards and the story is again continued on the next volume (which sadly isn't out yet).
|
||||
|
||||
What to say on these three dojins? I'm quite pleased overall, both because they aren't H and because they talk about FFXI. It is a plus of course that it is a coherent story instead of small, unrelated tales like some of the (officially licensed) FFXI manga and they're quite recommended (also given that they're not expensive at all).
|
||||
|
|
|
@ -18,15 +18,15 @@ Interested by some promotional art and by a resemblance of the main female chara
|
|||
|
||||
<!-- more -->
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/capture_1min.png) The story is set in what it seems to be a Middle Age Europe, where there is an official religion co-existing with other ancient rites. As a matter of fact, the anime opens with one of such rites, to be precise with a pact made by a village with a local deity in order to get a good harvest. Then the opening kicks in and we get a look at the various characters. In particular, we get to know the male main character, Lawrence.
|
||||
[]({{ site.url }}/images/2008/01/capture_1min.png) The story is set in what it seems to be a Middle Age Europe, where there is an official religion co-existing with other ancient rites. As a matter of fact, the anime opens with one of such rites, to be precise with a pact made by a village with a local deity in order to get a good harvest. Then the opening kicks in and we get a look at the various characters. In particular, we get to know the male main character, Lawrence.
|
||||
|
||||
Lawrence is a merchant and travels around the land selling wares, and he stops by the villlage shown in the first scenes, where he watches the harvest ceremony in favor of Horo (the deity) and also sees a "colleague" of his (the girl shown in the picture above, an original character for the anime). Also, his carriage bumps into something, but he does not find the reason.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/capture_11min.png)He finds out at night, when he leaves for the next village. Inside his carriage he finds a naked woman with a wolf tail and wolf-like ears. The woman introduces herself as Horo, the actual deity of the place. Apparently she's tired of being there helping the harvest as the people there almost forgot about her and just repeat the rituals without knowing why. She asks Lawrence to bring her with him, and he, unimpressed, asks for proof. Horo eats some wheat and something happens, but we can't see as the scene changes almost immediately.
|
||||
[]({{ site.url }}/images/2008/01/capture_11min.png)He finds out at night, when he leaves for the next village. Inside his carriage he finds a naked woman with a wolf tail and wolf-like ears. The woman introduces herself as Horo, the actual deity of the place. Apparently she's tired of being there helping the harvest as the people there almost forgot about her and just repeat the rituals without knowing why. She asks Lawrence to bring her with him, and he, unimpressed, asks for proof. Horo eats some wheat and something happens, but we can't see as the scene changes almost immediately.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/capture_15min.png) Lawrence has returned to the village and has a talk with his "colleague" which apparently wants to join forces with him in the merchant business (and by the way she acts, we see that apparently it's not just a business interest). However, he acts quite detached and she doesn't like it that much. They also talk about Horo, but she believes it to be just a myth and nothing more.
|
||||
[]({{ site.url }}/images/2008/01/capture_15min.png) Lawrence has returned to the village and has a talk with his "colleague" which apparently wants to join forces with him in the merchant business (and by the way she acts, we see that apparently it's not just a business interest). However, he acts quite detached and she doesn't like it that much. They also talk about Horo, but she believes it to be just a myth and nothing more.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/01/capture_21min.png)Before sleeping, Lawrence gets again a visit from Horo, and we finally get to see what happened before: Horo's arm became indeed something _not so natural_, indeed proof of her nature. The following morning, she gets on some clothes on Lawrence's carriage and the two leave the village, with Horo intent on becoming Lawrence's business partner.
|
||||
[]({{ site.url }}/images/2008/01/capture_21min.png)Before sleeping, Lawrence gets again a visit from Horo, and we finally get to see what happened before: Horo's arm became indeed something _not so natural_, indeed proof of her nature. The following morning, she gets on some clothes on Lawrence's carriage and the two leave the village, with Horo intent on becoming Lawrence's business partner.
|
||||
|
||||
My first comments on this anime are that it is a "wait and see": the approach is somewhat different in some areas (Lawrence that reacts differently than most anime characters, though his reaction is unrealistic as well) and I'm curious to see how the story will develop in the future, because the first episode is kind of self-contained, and doesn't give any hints to future development. However, the predicted episode count is only 12, so there may be the chance of a screw up along the way.
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ tags:
|
|||
- spice and wolf
|
||||
---
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/04/ookami_cover.png)
|
||||
[]({{ site.url }}/images/2008/04/ookami_cover.png)
|
||||
|
||||
|
||||
|
||||
|
@ -34,14 +34,14 @@ I still haven't tackled this, and given my recent time constraints I expect this
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/04/ookami_menu.png)The DVD contains three episodes (sadly just for this first volumes, another reminder that the Japanese DVD releases aren't really good value for their money), and presents, in my opinion, sub-par presentation, as the menu clearly shows. There are no sub-menus, everything is presented on a static page with links directly to the content (episode chapters) and the only extra feature of this release: the credits-less opening sequence.
|
||||
[]({{ site.url }}/images/2008/04/ookami_menu.png)The DVD contains three episodes (sadly just for this first volumes, another reminder that the Japanese DVD releases aren't really good value for their money), and presents, in my opinion, sub-par presentation, as the menu clearly shows. There are no sub-menus, everything is presented on a static page with links directly to the content (episode chapters) and the only extra feature of this release: the credits-less opening sequence.
|
||||
|
||||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/04/ookami_pic2.png)Quality-wise, there are no obvious improvements, actually the most picky people will probably notice _less_ quality than on the DVD (due to the fact that the original broadcasting was in HD format, and the DVD is SD). I noticed some color saturation issues on Windows (with PowerDVD), but none of the sort on Linux (kaffeine). At least the original 16:9 aspect ratio is there (one never knows...).
|
||||
[]({{ site.url }}/images/2008/04/ookami_pic2.png)Quality-wise, there are no obvious improvements, actually the most picky people will probably notice _less_ quality than on the DVD (due to the fact that the original broadcasting was in HD format, and the DVD is SD). I noticed some color saturation issues on Windows (with PowerDVD), but none of the sort on Linux (kaffeine). At least the original 16:9 aspect ratio is there (one never knows...).
|
||||
|
||||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/04/ookami_pic3.png)Aside that, content-wise the same points I made while viewing the first episode still apply: it's a highly atypical yet interesting series. Despite the lack of "action", all the episodes are intriguing and the "economics" element adds a nice touch. Of course it's not your typical series, so some may find it boring, but I really recommend it (although I'm fairly sure, like with other interesting series like , that it will go mostly ignored...)
|
||||
[]({{ site.url }}/images/2008/04/ookami_pic3.png)Aside that, content-wise the same points I made while viewing the first episode still apply: it's a highly atypical yet interesting series. Despite the lack of "action", all the episodes are intriguing and the "economics" element adds a nice touch. Of course it's not your typical series, so some may find it boring, but I really recommend it (although I'm fairly sure, like with other interesting series like , that it will go mostly ignored...)
|
||||
|
|
|
@ -17,13 +17,13 @@ After almost a month of wait (Dynamism.com doesn't like simple order procedures)
|
|||
|
||||
<!-- more -->
|
||||
|
||||
[](http://www.dennogumi.org/v/General/DSC00229.JPG.html)**Size**: It's _small_, although not as small as I'd have thought originally. Nevertheless, it occupies less space than my old laptop. With a proper carrying bag (any recommendations?) it will make my life easier in the (weekly) train trips I take. The 9" screen is good enough for most applications while keeping the size factor low.
|
||||
[]({{ site.url }}/v/General/DSC00229.JPG.html)**Size**: It's _small_, although not as small as I'd have thought originally. Nevertheless, it occupies less space than my old laptop. With a proper carrying bag (any recommendations?) it will make my life easier in the (weekly) train trips I take. The 9" screen is good enough for most applications while keeping the size factor low.
|
||||
|
||||
**Keyboard:** it's tiny, and my unit has an US layout. It takes some practice to learn typing on a downsized keyboard like this, but in less than two days I'm already getting more comfortable with typing at a decent speed.
|
||||
|
||||
[](http://www.dennogumi.org/v/General/DSC00232.JPG.html)**Screen:** Good enough, and probably one of the best selling points of this machine. The 1024x600 resolution is good enough for most applications, although some, like Thunderbird, tend to go off the screen. I haven't tested Openoffice.org yet to see if that is the case as well.
|
||||
[]({{ site.url }}/v/General/DSC00232.JPG.html)**Screen:** Good enough, and probably one of the best selling points of this machine. The 1024x600 resolution is good enough for most applications, although some, like Thunderbird, tend to go off the screen. I haven't tested Openoffice.org yet to see if that is the case as well.
|
||||
|
||||
[](http://www.dennogumi.org/v/General/DSC00231.JPG.html)**Battery life:** I was lucky, and unlike the very early adopters who got a 4400 mAh battery, I managed to get a 5800 one. Very unscientific tests done by me estimate a rough 3h and 15min life without wireless. It would be probably more if the system didn't want to shutdown at 10% power.
|
||||
[]({{ site.url }}/v/General/DSC00231.JPG.html)**Battery life:** I was lucky, and unlike the very early adopters who got a 4400 mAh battery, I managed to get a 5800 one. Very unscientific tests done by me estimate a rough 3h and 15min life without wireless. It would be probably more if the system didn't want to shutdown at 10% power.
|
||||
|
||||
**Standard OS (Xandros)**: Decent, but very outdated with regards to installed applications. I have played a bit with easy mode but then I decided to return to a more traditional KDE destkop.
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ I have tested this on Python 2.5.1. Older versions may or may not work. All modu
|
|||
**Download and installation
|
||||
**
|
||||
|
||||
[Download the py file directly](http://www.dennogumi.org/files/datamatrix.py). Currently there is no installation mechanism, so copy it wherever Python can find it. There's [some API documentation](http://www.dennogumi.org/files/datamatrix.html) generated with pydoc.
|
||||
[Download the py file directly]({{ site.url }}/files/datamatrix.py). Currently there is no installation mechanism, so copy it wherever Python can find it. There's [some API documentation]({{ site.url }}/files/datamatrix.html) generated with pydoc.
|
||||
|
||||
This module is licensed under the GNU General Public License, version 2.
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ tags:
|
|||
- slayers
|
||||
---
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/07/slayers3.jpg)
|
||||
[]({{ site.url }}/images/2008/07/slayers3.jpg)
|
||||
|
||||
|
||||
|
||||
|
@ -33,16 +33,16 @@ First of all, the staff is _the same_ as the old production: the director Takash
|
|||
|
||||
|
||||
|
||||
After a brief moment describing Lina by her peculiar features ("Demon eyes", "demon mouth" and... "no bust"), the opening kicks off with a song by... Megumi Hayashibara. Then we see a group of pirates that are busy collecting their loot, when a lone ship starts destroying their fleet. And Lina and Gourry are on that ship, of course (apparently bandits are running low on numbers, so Lina chose to target pirates instead).[](http://www.dennogumi.org/images/2008/07/slayers1.jpg)
|
||||
After a brief moment describing Lina by her peculiar features ("Demon eyes", "demon mouth" and... "no bust"), the opening kicks off with a song by... Megumi Hayashibara. Then we see a group of pirates that are busy collecting their loot, when a lone ship starts destroying their fleet. And Lina and Gourry are on that ship, of course (apparently bandits are running low on numbers, so Lina chose to target pirates instead).[]({{ site.url }}/images/2008/07/slayers1.jpg)
|
||||
|
||||
|
||||
Lina of course gives them the speech, but apparently the pirates fail to recognize her and just launch an assault. Suffice is to say that they are no match for the crazy sorceress, as she blows them away. Gourry manages to do his part, but his sword keeps on breaking (don't forget he no longer has the Gorn Nova/Sword of Light).
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/07/slayers2.jpg)Elsewhere, the fleet of Sairoon is approaching the area, with Zelgadiss and Amelia on board, along with another person that expresses his desire to meet Lina. Their arrival (along with Amelia's usual over the top lines) almost destroys what is left of the pirate ship (_and_ Lina's one too). The pirates attempt an escape, but their cries of "flat chest" anger Lina so much that she sends them flying around with a well timed spell.
|
||||
[]({{ site.url }}/images/2008/07/slayers2.jpg)Elsewhere, the fleet of Sairoon is approaching the area, with Zelgadiss and Amelia on board, along with another person that expresses his desire to meet Lina. Their arrival (along with Amelia's usual over the top lines) almost destroys what is left of the pirate ship (_and_ Lina's one too). The pirates attempt an escape, but their cries of "flat chest" anger Lina so much that she sends them flying around with a well timed spell.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/07/slayers4.jpg)Later, at an inn, Lina and Gourry are counting the money they got (and of course their eating habits haven't changed a bit), while Zel and Amelia come in, along with this other person, who then identifies himself as an inspector. A moment later, he arrests Lina! And the grounds for arrest are as strange as his action: Lina is to be arrested under the accusation of... being Lina Inverse.
|
||||
[]({{ site.url }}/images/2008/07/slayers4.jpg)Later, at an inn, Lina and Gourry are counting the money they got (and of course their eating habits haven't changed a bit), while Zel and Amelia come in, along with this other person, who then identifies himself as an inspector. A moment later, he arrests Lina! And the grounds for arrest are as strange as his action: Lina is to be arrested under the accusation of... being Lina Inverse.
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/07/slayers5.jpg)The rest of the group thinks about a "strategy" to fight in court, but all they get is to get Lina mad, and then she just kicks them. While Zel suggests that Lina would be hard to arrest, the inspector has some aces up his sleeve, including calling a whole army. Of course, those kind of people aren't much for Lina, who just wipes them with a Mega Brand spell.
|
||||
[]({{ site.url }}/images/2008/07/slayers5.jpg)The rest of the group thinks about a "strategy" to fight in court, but all they get is to get Lina mad, and then she just kicks them. While Zel suggests that Lina would be hard to arrest, the inspector has some aces up his sleeve, including calling a whole army. Of course, those kind of people aren't much for Lina, who just wipes them with a Mega Brand spell.
|
||||
|
||||
The group decides to run away but their advance is stopped by the arrival of a huge tank-like machine, although "slow as a tortoise". The battle rages on, destroying most of the town as well. When Lina is about to pull something off, voices echo from above. A... _thing _(I can't really describe that creature) casts a Dragon Slave, destroying everything in sight. Of course Lina is mad, and all because that one stole _her scene..._
|
||||
|
||||
|
|
|
@ -13,4 +13,4 @@ categories:
|
|||
In preparation for my trip to Japan (I really need to write about it), I have spent a few euro on a digital camera, a Canon Powershot A590. It looks like a decent camera, has a viewfinder (essential for me), some manual customization and of course it works with Linux (using [digikam](http://www.digikam.org)). Here are two examples, depicting no less than my two felines:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/07/img_0004.jpg)[](http://www.dennogumi.org/images/2008/07/img_0005.jpg)
|
||||
[]({{ site.url }}/images/2008/07/img_0004.jpg)[]({{ site.url }}/images/2008/07/img_0005.jpg)
|
||||
|
|
|
@ -19,4 +19,4 @@ Once that was settled, we boarded the Japan Rail (JR) Narita Express and arrived
|
|||
|
||||
It would have been a faster visit had it not been for the weather. There are about 33-34 C coupled with very high humidity, making walks under the sun a daunting task. Nevertheless, the place was quite nice, with also some remains of the older Edo Castle before the Meiji era. In the afternoon, we checked the Roppongi Hills shopping centre and took a lift to the Tokyo Sky Deck, 235 mt above the ground. A good view on the large city that Tokyo is, also the largest city I've been in.
|
||||
|
||||
For tomorrow, we plan on going first to Ueno, then to Akihabara and Asakusa. Stay tuned. In the mean time, there are [some photos](http://www.dennogumi.org/wpg2?g2_itemId=528).
|
||||
For tomorrow, we plan on going first to Ueno, then to Akihabara and Asakusa. Stay tuned. In the mean time, there are [some photos]({{ site.url }}/wpg2?g2_itemId=528).
|
||||
|
|
|
@ -22,7 +22,7 @@ After that we moved to the Toshogu Shrine in Ueno Park, a shrine that was dedica
|
|||
The afternoon was spent in Akihabara, the famous "Electric Town" district in Tokyo. It's a real chaos, in my point of view, as there are so many stores it's overwhelming. I went to Gamers and Melon Books, and got a hold of some stuff (which you'll see in the image at the end), although I could not find a keyboard cover for my Eee. I'll be back later this week to get other things.
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/wpg2?g2_itemId=772)
|
||||
[]({{ site.url }}/wpg2?g2_itemId=772)
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -23,4 +23,4 @@ In the afternoon, we went gain for shopping, targeting the local Animate, Gamers
|
|||
By the way, I managed to view _Slayers Revolution_ last night on TV Tokyo, and here is the obligatory photo:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/wpg2?g2_itemId=895)
|
||||
[]({{ site.url }}/wpg2?g2_itemId=895)
|
||||
|
|
|
@ -20,9 +20,9 @@ At last, since it's been like ages, I decided to put out a new version of DataMa
|
|||
|
||||
In this new version there have been a few improvements and correction to a couple bugs (for example saveMatrix did not really save) and the start (only a stub at the moment) of an append function to add more columns (I'll also think about a function to add rows).
|
||||
|
||||
DataMatrix is licensed under the GNU GPL, version 2 only. You can download [the installer](http://www.dennogumi.org/files/datamatrix-0.5.win32.exe) (Windows) or [the source distribution](http://www.dennogumi.org/files/datamatrix-0.5.tar.gz) (Linux and other *nixes). The only requirement is Python 2.5 or later installed on your system.
|
||||
DataMatrix is licensed under the GNU GPL, version 2 only. You can download [the installer]({{ site.url }}/files/datamatrix-0.5.win32.exe) (Windows) or [the source distribution]({{ site.url }}/files/datamatrix-0.5.tar.gz) (Linux and other *nixes). The only requirement is Python 2.5 or later installed on your system.
|
||||
|
||||
The README currently is a stub, but you can [browse the pydoc generated documentation](http://www.dennogumi.org/files/datamatrix.html), which details how to instantiate and use DataMatrix objects (or [you can turn to my older post](http://www.dennogumi.org/2008/06/dataframes-in-python-datamatrix)).
|
||||
The README currently is a stub, but you can [browse the pydoc generated documentation]({{ site.url }}/files/datamatrix.html), which details how to instantiate and use DataMatrix objects (or [you can turn to my older post]({{ site.url }}/2008/06/dataframes-in-python-datamatrix)).
|
||||
|
||||
Also, since git is the new "cool feature of the day", DataMatrix is is hosted on github's repository, and you can grab the source with
|
||||
|
||||
|
|
|
@ -15,6 +15,6 @@ tags:
|
|||
- python
|
||||
---
|
||||
|
||||
Ok, ok... my definition of "tomorrow" is not like what most people use, apparently. Although I took quite a while, now [there is a static page on DataMatrix](http://www.dennogumi.org/projects-2/datamatrix). There you will find a summary of wht I wrote in my other blog posts regarding this module. Of course, it will be kept up-to-date should I release a new version.
|
||||
Ok, ok... my definition of "tomorrow" is not like what most people use, apparently. Although I took quite a while, now [there is a static page on DataMatrix]({{ site.url }}/projects-2/datamatrix). There you will find a summary of wht I wrote in my other blog posts regarding this module. Of course, it will be kept up-to-date should I release a new version.
|
||||
|
||||
Aside that, I put a contact form on this blog. It may be useful for reports that aren't directly related to the posts.
|
||||
|
|
|
@ -16,10 +16,10 @@ tags:
|
|||
|
||||
Finally a new entry! I've been **extremely** busy with other things, that is why I did not have time to write more. One of the main reason is related to an important landmark in my professional career, but I'll write more about it after January 1st (hint: those who follow my Twitter updates may have already understood).
|
||||
|
||||
As a nice way to break the hiatus, I'm releasing a new version of DataMatrix, my implementation of R's data.frame in Python. Although the version bump is small, there are loads of improvements. First of all, there is proper support for file-like objects, as well as support for appending and inserting both rows and columns. writeMatrix has been substantially improved and now writes files correctly, and I have added (experimental) support for a DataMatrix object that does not require files - EmptyMatrix. Also, there is now [proper documentation](http://www.dennogumi.org/doc/datamatrix/). Last but not least, unit tests have been added, a good way to watch out for regressions in the code.
|
||||
As a nice way to break the hiatus, I'm releasing a new version of DataMatrix, my implementation of R's data.frame in Python. Although the version bump is small, there are loads of improvements. First of all, there is proper support for file-like objects, as well as support for appending and inserting both rows and columns. writeMatrix has been substantially improved and now writes files correctly, and I have added (experimental) support for a DataMatrix object that does not require files - EmptyMatrix. Also, there is now [proper documentation]({{ site.url }}/doc/datamatrix/). Last but not least, unit tests have been added, a good way to watch out for regressions in the code.
|
||||
|
||||
Finally, this version marks the entrance of [dalloliogm](http://bioinfoblog.it) as contributor to the code. He gave quite a number of helpful hints, especially with regards to unit tests.
|
||||
|
||||
I'm quite satisfied on how DataMatrix behaves - as a matter of fact I use it extensively on a number of internal projects.
|
||||
|
||||
You can grab DataMatrix 0.7 as a [source package](http://www.dennogumi.org/files/datamatrix-0.7.tar.gz) or as [a Windows installer](http://www.dennogumi.org/files/datamatrix-0.7.win32.exe). Comments are welcome.
|
||||
You can grab DataMatrix 0.7 as a [source package]({{ site.url }}/files/datamatrix-0.7.tar.gz) or as [a Windows installer]({{ site.url }}/files/datamatrix-0.7.win32.exe). Comments are welcome.
|
||||
|
|
|
@ -20,7 +20,7 @@ Today I was adjusting a bit the layouts of the Activities ([as defined in Plasma
|
|||
It was then that it occured to me that such applets are, in Plasma-speak, PopupApplets, which means they adjust their behavior depending if they are in a panel or "free". Also, I knew that Plasma had panel auto-hiding. 5 seconds later, I had a solution that fit my tastes, as this screenshot shows:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/2008/12/plasma_activity.png)
|
||||
[]({{ site.url }}/images/2008/12/plasma_activity.png)
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ tags:
|
|||
- Science
|
||||
---
|
||||
|
||||
Finally I can lift the curtain of silence and tell the reason why I've been very busy before Christmas: it all lies in the publication of a paper, "Using Pathway Signatures as Means of Identifying Similarities among Microarray Experiments", [which is finally out on this week's issue of _PLoS ONE_](http://www.plosone.org/article/info:doi/10.1371/journal.pone.0004128). It's different from [the previous paper I mentioned](http://www.dennogumi.org/2008/01/phd) (which was not my first publication, either), for two main reasons:
|
||||
Finally I can lift the curtain of silence and tell the reason why I've been very busy before Christmas: it all lies in the publication of a paper, "Using Pathway Signatures as Means of Identifying Similarities among Microarray Experiments", [which is finally out on this week's issue of _PLoS ONE_](http://www.plosone.org/article/info:doi/10.1371/journal.pone.0004128). It's different from [the previous paper I mentioned]({{ site.url }}/2008/01/phd) (which was not my first publication, either), for two main reasons:
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -13,19 +13,19 @@ tags:
|
|||
- kurokami
|
||||
---
|
||||
|
||||
[](http://www.dennogumi.org/images/kurokamititle.jpg)
|
||||
[]({{ site.url }}/images/kurokamititle.jpg)
|
||||
|
||||
New season, new anime to see. Since [a certain guy](http://www.clorophilla.net/blog) kept me telling wonders about _Kurokami_ (黒神), a manga serialized in _Young Gangan_ by Dall-Young Lim and Sung-woo Park, two Korean artists, I decided to give a go to the animated version, produced by Bandai Visual, which has just been out.
|
||||
|
||||
<!-- more -->The episode opens with the main character, Keita Ibuki, wondering about philosophical questions while he's dying. We don't get to know more, as the opening kicks in and once it's over, we're presented with another situation, presumably before that event. What we get to see is that Keita seems a rather introverted person, supposedly after a shocking event that happened in his past. His days seem to follow a precise routine: school, then a go towards an unfinished/collapsed highway on the sea, ramen in the evening at a certain place.
|
||||
|
||||
[](http://www.dennogumi.org/images/kurokami1.jpg)A few exceptions are when a little girl, son of a person who lives next door to him, approaches him. Meanwhile, the spectator is informed that something is going awry: disappearances and deaths occur throughout the city, and they're apparently linked to people seeing an exact replica of themselves (_Doppelgänger_): when this happens, one of the two identical people dies within days (and we learn that something like that has happened to Keita's mother as well).
|
||||
[]({{ site.url }}/images/kurokami1.jpg)A few exceptions are when a little girl, son of a person who lives next door to him, approaches him. Meanwhile, the spectator is informed that something is going awry: disappearances and deaths occur throughout the city, and they're apparently linked to people seeing an exact replica of themselves (_Doppelgänger_): when this happens, one of the two identical people dies within days (and we learn that something like that has happened to Keita's mother as well).
|
||||
|
||||
[](http://www.dennogumi.org/images/kurokami2.jpg)And that's what happens to one of Keita's schoolmates, who has seen a replica of herself at a concert (although the encounter was probably planned by someone behind the shadows). Of course Keita is saddened greatly, and he vents his frustration when he's alone. During the evening, while he's eating ramen, he meets a strange girl who's starving. He lets her have his cup, and during the conversation that ensues, this girl seems to know a lot about the replica affair. She mentions that, out of the 2 or 3 replicas that exist in the world, only one is the so called _root_, and the only one who will survive when he/she meets the others.
|
||||
[]({{ site.url }}/images/kurokami2.jpg)And that's what happens to one of Keita's schoolmates, who has seen a replica of herself at a concert (although the encounter was probably planned by someone behind the shadows). Of course Keita is saddened greatly, and he vents his frustration when he's alone. During the evening, while he's eating ramen, he meets a strange girl who's starving. He lets her have his cup, and during the conversation that ensues, this girl seems to know a lot about the replica affair. She mentions that, out of the 2 or 3 replicas that exist in the world, only one is the so called _root_, and the only one who will survive when he/she meets the others.
|
||||
|
||||
[](http://www.dennogumi.org/images/kurokami3.jpg)It's not like she can tell more, because a scary-looking person with a bat arrives and hits her on the head without any hesitation. The owner of the shop tries to act, but is hit as well. The newcomer says a few things without much sense and proceeds to hit the girl more. "Of course", Keita decides to run to her defense but the outcome is rather predictable, and he gets a spanking as well.
|
||||
[]({{ site.url }}/images/kurokami3.jpg)It's not like she can tell more, because a scary-looking person with a bat arrives and hits her on the head without any hesitation. The owner of the shop tries to act, but is hit as well. The newcomer says a few things without much sense and proceeds to hit the girl more. "Of course", Keita decides to run to her defense but the outcome is rather predictable, and he gets a spanking as well.
|
||||
|
||||
[](http://www.dennogumi.org/images/kurokami4.jpg)That's when the girl steps up and shows to be quite apt to fighting. She and the other man exchange blows for a while, although the girl is at disadvantage and has her head smashed against a car's screen (ouch). The man mentions that he has "to take her alive" (as if someone would survive the beating she had), and that's when she gets up again and treats him with a lightning fast series of punches and kicks (it reminded me of Ryo Sakazaki's super move in _Ryuko no ken / Art of Fighting_ games), sending him against a fence and knocking him out.
|
||||
[]({{ site.url }}/images/kurokami4.jpg)That's when the girl steps up and shows to be quite apt to fighting. She and the other man exchange blows for a while, although the girl is at disadvantage and has her head smashed against a car's screen (ouch). The man mentions that he has "to take her alive" (as if someone would survive the beating she had), and that's when she gets up again and treats him with a lightning fast series of punches and kicks (it reminded me of Ryo Sakazaki's super move in _Ryuko no ken / Art of Fighting_ games), sending him against a fence and knocking him out.
|
||||
|
||||
She then complaisn about the spilled ramen (?) and leaves shortly afterwards, before the police comes, but not before introducing herself as _Kuro_. The other guy disappears as well. The following day, Keita meets the small girl from next door again, and she says she has met another identical girl the day before. You know what's going to happen now: she gets run over by a _truck_ in front of Keita's eyes. And then Kuro is next to Keita, talking again about the replica stuff, mentioning that the girl was obviously not the "root".
|
||||
|
||||
|
|
|
@ -17,6 +17,6 @@ If everything has gone correctly, my blog should be on PlanetKDE now. That means
|
|||
|
||||
I've been using KDE since 1.0 or so (if memory serves me well), but only recently, with the 4.x line of development, I've been trying to actually contribute a bit back to the project. Since I'm just a Python learner at the moment (I use Python a lot where I work, but it's just text manipulation), I thought there were other areas I could contribute to. Currently, I maintain the [Plasma FAQ](http://userbase.kde.org/Plasma), and I've been working together with Simon Edwards for some [Python Plasma tutorials](http://techbase.kde.org/Development/Tutorials/Plasma).
|
||||
|
||||
In more recent times, I entered the [KDE Forums](http://forum.kde.org) staff as a mentor (and all-around writer) and helped students with the second Kourse of the forum, namely [Plasma screencasts](http://www.dennogumi.org/2009/01/kourse-2-first-finished-screencast). In the past I have done [a few Plasma screencasts myself](http://www.youtube.com/cswegger) in the past.
|
||||
In more recent times, I entered the [KDE Forums](http://forum.kde.org) staff as a mentor (and all-around writer) and helped students with the second Kourse of the forum, namely [Plasma screencasts]({{ site.url }}/2009/01/kourse-2-first-finished-screencast). In the past I have done [a few Plasma screencasts myself](http://www.youtube.com/cswegger) in the past.
|
||||
|
||||
That's all for now. I'll try to blog mostly on KDE Forum related matters, with "opinion" pieces every now and then.
|
||||
|
|
|
@ -45,7 +45,7 @@ Followed by the usual `make install` as root or using `sudo`.
|
|||
This is how kile looks when loaded on my system:
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/kile1.png)
|
||||
[]({{ site.url }}/images/kile1.png)
|
||||
|
||||
|
||||
|
||||
|
@ -60,7 +60,7 @@ Kile uses the katepart for editing, so that means all the goodies that come with
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/kile4.png)
|
||||
[]({{ site.url }}/images/kile4.png)
|
||||
|
||||
|
||||
|
||||
|
@ -70,7 +70,7 @@ From the toolbars and the menus you can insert almost every LaTeX command known
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/kile2.png)
|
||||
[]({{ site.url }}/images/kile2.png)
|
||||
|
||||
|
||||
|
||||
|
@ -80,7 +80,7 @@ Like with its KDE3 counterpart, kile offers the possibility of using "projects",
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/kile3.png)
|
||||
[]({{ site.url }}/images/kile3.png)
|
||||
|
||||
|
||||
|
||||
|
@ -90,7 +90,7 @@ Lastly, kile has a plethora of other options, including customizing what you can
|
|||
|
||||
|
||||
|
||||
[](http://www.dennogumi.org/images/kile5.png)
|
||||
[]({{ site.url }}/images/kile5.png)
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ tags:
|
|||
- tears to tiara
|
||||
---
|
||||
|
||||

|
||||

|
||||
|
||||
So I've heard that _Tears to Tiara _is coming in animated form. Being in the middle of playing its PS3 incarnation, _Tears to Tiara - Kaikan no Daichi_, I decided to take a look at some images that have been [recently published on news.dengeki.com](http://news.dengeki.com/elem/000/000/145/145775/). It was already known that the anime would be an adaptation of the PS3 game, which is a good thing (I didn't like the original character design). Animation is done by _Oriental Light and _Magic (OLM), and the same staff who adapted another Aquaplus game, _Utawarerumono_ (or should I say _Underwater Ray Romano_ ? *snicker*).
|
||||
|
||||
|
@ -23,17 +23,17 @@ So I've heard that _Tears to Tiara _is coming in animated form. Being in the mid
|
|||
|
||||
As the first image suggests, the character designs follow the PS3 game, although with some exhibit evident differences from the game (and honestly, I liked the game's designs more). For example, Arthur looks like this in the two versions:
|
||||
|
||||

|
||||

|
||||
|
||||
Although I dare say that it's Gaius that changed the most: from a battle veteran (and a _general_), we get someone like this:
|
||||
|
||||

|
||||

|
||||
|
||||
Hardly a look for a general...
|
||||
|
||||
As for the rest, though, according to what is shown in the Dengeki preview of the first three episodes, the team has tried to be rather faithful to the story, up to almost replicating the same shots, as shown here:
|
||||
|
||||

|
||||

|
||||
|
||||
Quite similar indeed. Knowing the team, I fully expect a faithful "conversion" nevertheless, although I hope they don't turn Arthur into the Oboro of _Utawarerumono_ (mostly used for comic relief).
|
||||
|
||||
|
|
|
@ -40,11 +40,11 @@ plasmapkg -i ../plasma-genesearch.plasmoid[/bash]
|
|||
|
||||
After that you will see an "Entrez Gene Searcher" in your add applets dialog. Once added, it'll look like this:
|
||||
|
||||

|
||||

|
||||
|
||||
Pretty horrible, isn't it? Well, once you get past that, you can input an ID (only IDs will work for now) in the text field (which doesn't clear the text: see further on) and push "Go!". The following is an example with ID 10000, which corresponds to the human gene _AKT3_:
|
||||
|
||||

|
||||

|
||||
|
||||
"Search again" will bring you back to the search form.
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ Speaking of getting noticed, forum user **TheBlackCat** is our idea submitter ch
|
|||
|
||||
How is the Brainstorm faring this month? Has the initial enthusiasm faded out? The simplest way to look at it is by viewing the number of votes over the days, as shown by the followng graph:
|
||||
|
||||

|
||||

|
||||
|
||||
This is a time series of number of ideas for each day of the month. As we can see, the data is a little "noisy", because the number of ideas posted have been fluctuating depending on the user submissions. The dashed line is the median of the votes in the considered period. We can see one big drop at the start, which was in my opinion "expected" when the novelty effect wore out. With ups and downs, however, the stream of new ideas has been more or less constant. If you would like additional statistics, feel free to suggest them in the comments.
|
||||
|
||||
|
|
|
@ -25,15 +25,15 @@ Compared to the previous implementation, System Settings now has two operational
|
|||
|
||||
Screenshots are better than words so here goes (click for larger pictures):
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/05/icons-with-tooltip.png)[](http://www.dennogumi.org/images/2009/05/classic-with-tooltips.png)
|
||||
[]({{ site.url }}/images/2009/05/icons-with-tooltip.png)[]({{ site.url }}/images/2009/05/classic-with-tooltips.png)
|
||||
|
||||
What's more is that by searching you get a nice "highlighted effect" to indicate the match (clearly visible in this icon view screenshot):
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/05/icons-search.png)
|
||||
[]({{ site.url }}/images/2009/05/icons-search.png)
|
||||
|
||||
Lastly, the about screen:
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/05/ss-about.png)
|
||||
[]({{ site.url }}/images/2009/05/ss-about.png)
|
||||
|
||||
The best about this new System Settings implementation is that it was born **thanks to the KDE Community Forums. **[A thread posted on January 29th](http://forum.kde.org/showthread.php?tid=29091) about a KControl port was what started the collaboration between bcooksley (one of the forum admins) and msoeken (Kourse mentor on the forums). And that is the - remarkable - result: input from the community that was converted into actual code which ended up in KDE's SVN. The two worlds are closer now.
|
||||
|
||||
|
|
|
@ -42,13 +42,13 @@ This month's top idea poster is still **TheBlackCat**, who again posted an incre
|
|||
|
||||
It's been two months since the KDE Brainstorm has launched. How it is going now? This month we have not one, but _two_ graphs to describe the posting of ideas in relation to time.
|
||||
|
||||

|
||||

|
||||
|
||||
This is, as usual, the plot of the ideas posted per day. As you can see, the number change rather drastically, and the median (a little better than the mean in such irregular data) is around 7 ideas/day. With respect to the past month, the number of ideas posted per day are less, but again, we have to consider the launch of the project, which undoubtedly skewed the results, due to the large input of ideas in the first days.
|
||||
|
||||
Still, it's not like we can gather meaningful insights from a plot like this. So, thanks to the aid of fellow forum staff Hans (Mogger on IRC), we have the second graph for this Digest:
|
||||
|
||||

|
||||

|
||||
|
||||
This is a sliding average calculated with a window of 3 days. As you can see, we can gather better information from there. Save two periods of the month (the two negative peaks in the plot) most of the ideas were close to the mean number of votes (the dashed line is the mean of the average number of votes). Although less than the last month, we can say that the project is alive and kicking. Again, the feature freeze in KDE may also explain the decrease in the number of posted ideas: we'll see with next month's trends.
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ tags:
|
|||
- python
|
||||
---
|
||||
|
||||
At last, after months of inactivity, I pushed out a new release of [_DataMatrix_](http://www.dennogumi.org/projects/datamatrix). Although the version bump is small (0.8) there are a lot of changes since last releases. The most notable include:
|
||||
At last, after months of inactivity, I pushed out a new release of [_DataMatrix_]({{ site.url }}/projects/datamatrix). Although the version bump is small (0.8) there are a lot of changes since last releases. The most notable include:
|
||||
|
||||
* Ability to apply functions to elements of the matrix
|
||||
* Ability to filter rows by column contents
|
||||
|
@ -23,7 +23,7 @@ At last, after months of inactivity, I pushed out a new release of [_DataMatrix_
|
|||
* Removed the getter for columns, using dictionary-like syntax directly
|
||||
* A lot of bug fixes
|
||||
|
||||
The download links on [the project page](http://www.dennogumi.org/projects/datamatrix) have been updated, along with [the documentation](http://www.dennogumi.org/doc/datamatrix/). Also, there is another change, because from now on the official Git repository [is hosted on gitorious.org](http://gitorious.org/datamatrix/datamatrix), and no longer on github, because gitorious (the software) is also free, while github.com's is not. It's mainly a philosophical issue (the same that prompted me to switch from twitter to identi.ca).
|
||||
The download links on [the project page]({{ site.url }}/projects/datamatrix) have been updated, along with [the documentation]({{ site.url }}/doc/datamatrix/). Also, there is another change, because from now on the official Git repository [is hosted on gitorious.org](http://gitorious.org/datamatrix/datamatrix), and no longer on github, because gitorious (the software) is also free, while github.com's is not. It's mainly a philosophical issue (the same that prompted me to switch from twitter to identi.ca).
|
||||
|
||||
Also, from today _DataMatrix_ is also officially hosted on the [Python Package Index](http://pypi.python.org/pypi/datamatrix/0.8) (with the name "datamatrix"), meaning that you can use easy_install to quickly install it.
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ Today, a major upgrade of the [KDE Community Forums](http://forum.kde.org) took
|
|||
|
||||
The new forums, powered by [phpBB](http://phpbb.com), have a whole new theme, heavily inspired by KDE 4.3's "Air" Plasma theme:
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/06/newoforum.png)
|
||||
[]({{ site.url }}/images/2009/06/newoforum.png)
|
||||
|
||||
Not only the looks have improved, however. A number of features have been added:
|
||||
|
||||
|
@ -32,7 +32,7 @@ Not only the looks have improved, however. A number of features have been added:
|
|||
|
||||
The popular section "KDE Brainstorm" has also received improvements, such as the ability of having a neutral vote, an improved voting pad, and a brand new look to match the one of the forums.
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/06/brainstorm.png)
|
||||
[]({{ site.url }}/images/2009/06/brainstorm.png)
|
||||
|
||||
As a final note, we would like to thank phpBB developers cs278, naderman and NeoThermic for their kind assistance and great support during the migration process. Thanks a lot!
|
||||
|
||||
|
|
|
@ -27,4 +27,4 @@ Yesterday I've been in [Camogli](http://maps.google.com/maps?f=q&source=s_q&hl=i
|
|||
|
||||
|
||||
|
||||
Those are samples, the rest are available [in the gallery.](http://www.dennogumi.org/nggallery/page-494/album-1/gallery-9)
|
||||
Those are samples, the rest are available [in the gallery.]({{ site.url }}/nggallery/page-494/album-1/gallery-9)
|
||||
|
|
|
@ -20,7 +20,7 @@ The KDE Brainstorm, where users can post and vote for feature requests for KDE,
|
|||
|
||||
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
|
||||
|
|
|
@ -43,13 +43,13 @@ What about this month's top poster? You may not believe it, but it's not TheBlac
|
|||
|
||||
No monthly stats this time. Instead, I'll show you the progress of the ideas since the start of the project and until today:
|
||||
|
||||

|
||||

|
||||
|
||||
This was calculated with a sliding window average of 4 days. The dotted line indicates the median number of ideas submitted per day. As you can see, the number is around 5 ideas per day, save the first big burst. I think it's OK for now, because the number of ideas posted does not tell anything about the discussion going on in the already submitted ones, nor if ideas have been implemented, and so on.
|
||||
|
||||
Speaking of ideas, our physicist-to-be on the team, Hans, has plotted a distribution of the frequency of the number of ideas per day:
|
||||
|
||||

|
||||

|
||||
|
||||
That's all for now - I hope to be more regular in the future, now that we have a reliable stats. By the way, if KDE users (but developers too!) want more statistics, let us know!
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ A good part of the KDE community knows at least little about Nepomuk, and its ab
|
|||
|
||||
Up to now, the usual way to tag files was to either select them in batch and add a tag, or do them individually, then click "Add tag", then select the tag or create a new one. It was kind of laborious, although not too complicated. And that's where [Drop2Tag](http://kde-look.org/content/show.php/Drop2Tag?content=111943) comes in.
|
||||
|
||||

|
||||

|
||||
|
||||
Drop2Tag stays in your desktop, configured for one of your Nepomuk tags. Then, you just need to drag files to it to have them automatically tagged. Also, clicking on the big Nepomuk icon will open your file manager with the nepomuksearch://hasTag URL with the selected tag. Neat.
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ In line with the project's committment to openness, the KDE developers and contr
|
|||
|
||||
So far, all that was just a passing thought in someone's mind. Not anymore... because today I'd like to introduce the newest initiative by the KDE Community Forums, in cooperation with other members of the KDE community: **KDialogue!**
|
||||
|
||||

|
||||

|
||||
|
||||
(image courtesy of forum staff member Hans)
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ tags:
|
|||
- Linux
|
||||
---
|
||||
|
||||
If you dabble with [anime](http://www.dennogumi.org/category/Anime) and related things like I do, you may have heard about [imageboards](http://en.wikipedia.org/wiki/Imageboard). A known variant, which powers sites such as [moe.imouto](http://moe.imouto.org) (some links may be NSFW) or [Konachan](http://konachan.net), is [Danbooru](http://en.wikipedia.org/wiki/Imageboard#Danbooru-style_boards), a Ruby on Rails application. One of the characteristics of this software is that images stored there can be tagged to be identified as precisely as possible: common tags are for example the magazine where the image was taken from, the characters depicted, and so on.
|
||||
If you dabble with [anime]({{ site.url }}/category/Anime) and related things like I do, you may have heard about [imageboards](http://en.wikipedia.org/wiki/Imageboard). A known variant, which powers sites such as [moe.imouto](http://moe.imouto.org) (some links may be NSFW) or [Konachan](http://konachan.net), is [Danbooru](http://en.wikipedia.org/wiki/Imageboard#Danbooru-style_boards), a Ruby on Rails application. One of the characteristics of this software is that images stored there can be tagged to be identified as precisely as possible: common tags are for example the magazine where the image was taken from, the characters depicted, and so on.
|
||||
|
||||
Once you save the file, however, all the tags are just present in your file name, and nowhere else. LIke that, they're not that informative. That's where **danbooru2nepomuk** comes into play. danbooru2nepomuk is a small Python program that can turn the tags present into the filenames into real semantic tags.
|
||||
|
||||
|
@ -27,7 +27,7 @@ danbooru2nepomuk is a Python program, so it requires first of all the [Python in
|
|||
|
||||
### Download and installation
|
||||
|
||||
Simply get [danbooru2nepomuk.zip](http://www.dennogumi.org/files/danbooru2nepomuk.zip), rename it to .py from .zip, save it in your PATH, and make it executable. Nothing more than that.
|
||||
Simply get [danbooru2nepomuk.zip]({{ site.url }}/files/danbooru2nepomuk.zip), rename it to .py from .zip, save it in your PATH, and make it executable. Nothing more than that.
|
||||
|
||||
### Usage
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ Voila'. In the end, you'll get something like this (slightly different):
|
|||
|
||||
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ tags:
|
|||
- python
|
||||
---
|
||||
|
||||
A while ago I presented ["danbooru2nepomuk"](http://www.dennogumi.org/2009/10/danbooru2nepomuk-a-nepomuk-tagger-for-danbooru-images), a small program to tag images coming from [Danbooru-based image boards](http://en.wikipedia.org/wiki/Imageboard#Danbooru-style_boards). Today I want to present the evolution of that program, that is a PyKDE4 client for those boards.
|
||||
A while ago I presented ["danbooru2nepomuk"]({{ site.url }}/2009/10/danbooru2nepomuk-a-nepomuk-tagger-for-danbooru-images), a small program to tag images coming from [Danbooru-based image boards](http://en.wikipedia.org/wiki/Imageboard#Danbooru-style_boards). Today I want to present the evolution of that program, that is a PyKDE4 client for those boards.
|
||||
|
||||
|
||||
<!-- more -->
|
||||
|
|
|
@ -31,6 +31,6 @@ Overall I'm very impressed, so congratulations to everyone who's making this pos
|
|||
|
||||
Lastly, following up what [Stuart](http://www.asinen.org/2009/12/ill-show-you-mine/) and others did, here are two screenshots of two of my (many) activities (click for full picture):
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/12/activity1_full.png)
|
||||
[]({{ site.url }}/images/2009/12/activity1_full.png)
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/12/activity2_full.png)
|
||||
[]({{ site.url }}/images/2009/12/activity2_full.png)
|
||||
|
|
|
@ -39,7 +39,7 @@ On recent KDE SC versions (4.4 beta 2 and onwards) there are some painting issue
|
|||
|
||||
Here's a screenshot of the new interface (click to enlarge):
|
||||
|
||||
[](http://www.dennogumi.org/images/2009/12/danbooru_new.png)
|
||||
[]({{ site.url }}/images/2009/12/danbooru_new.png)
|
||||
|
||||
Comments and suggestions are always welcome, so don't hesitate to drop me a line.
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ tags:
|
|||
- python
|
||||
---
|
||||
|
||||
With my brand-new SVN account, [I just committed some code](http://lists.kde.org/?l=kde-commits&m=126342017923323&w=2) to kdeexamples, KDE's example code module. In particular, I committed a simple example which shows how to use KConfigXT via PyKDE4, a simplified version of [what I wrote about here](http://www.dennogumi.org/2009/10/howto-kconfigxt-with-pykde4).
|
||||
With my brand-new SVN account, [I just committed some code](http://lists.kde.org/?l=kde-commits&m=126342017923323&w=2) to kdeexamples, KDE's example code module. In particular, I committed a simple example which shows how to use KConfigXT via PyKDE4, a simplified version of [what I wrote about here]({{ site.url }}/2009/10/howto-kconfigxt-with-pykde4).
|
||||
|
||||
As most of KDE is C++, and the Python API docs are translated directly from the C++ API docs, it is essential to have good examples to help newcomers learn faster. There are some PyKDE4 examples in the kdebindings module already, but I put mine in kdeexamples for a number of reasons:
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ tags:
|
|||
- games
|
||||
---
|
||||
|
||||

|
||||

|
||||
|
||||
It's been a while since I blogged about anything non-FOSS. This time I'll be sharing some impressions on one of the games I'm playing at the moment, that is,** Ar Tonelico III** (which arrived at my doorstep two days ago). I admit I haven't been a fan of Gust games (aside from Ar Tonelico, they're known mostly for the _Atelier_ series), mostly because technically wise they didn't really perform that well. While I understood they're a small company, sometimes it was a little too much.
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ tags:
|
|||
- Science
|
||||
---
|
||||
|
||||
[](http://akademy.kde.org)
|
||||
[](http://akademy.kde.org)
|
||||
|
||||
My Akademy talk proposal was not accepted, but the organizers were kind enough to offer me the chance to hold a BoF on the same subject. Now I bet you wonder on what I'm going to discuss, and I think the title already gives you an idea:
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Reference in a new issue