--- author: einar comments: true date: 2010-03-06 08:04:48+00:00 layout: page slug: pykde4-new-style-signals-and-slots title: 'PyKDE4: new style signals and slots' wordpress_id: 763 categories: - KDE - Linux tags: - KDE - programming --- Those who use PyQt and PyKDE4 are certainly familiar with the syntax used to connect signals and slots: [python] from PyQt4 import QtCore from PyQt4 import QtGui from PyKDE4 import kdeui class MyGUI(QtGui.QWidget): def __init__(self, parent=None): super(MyGUI, self).__init__(parent) self.pushbutton = kdeui.KPushButton() self.pushbutton.setText("Push me!") QObject.connect(self.pushbutton, QtCore.SIGNAL("clicked()"), self.button_pushed) def button_pushed(self): print "Button clicked" [/python] The main advantage of this syntax is that it's very close to the C++ equivalent, and so you can translate easily from C++ to Python. Unfortunately the advantages of this syntax end here. The disadvantages, at least from a Python coding perspective, outweigh the advantages: * It's _extremely_ error-prone: make a typo, and not only your signal won't be connected, but you won't even get a warning, your program will simply do nothing; * In case you have overloaded signals, you have to type the exact signature, going back to the first problem; * It's not Pythonic at all. So, in recent PyQt versions (and thus also in PyKDE4) a _new style_ approach was introduced (although the old style is always present should it be the need to). Using the new style, the signals become a property of the object that emits them. and then you use the connect function of that property. Here's the example using the new style-signals: [python] from PyQt4 import QtCore from PyQt4 import QtGui from PyKDE4 import kdeui class MyGUI(QtGui.QWidget): def __init__(self, parent=None): super(MyGUI, self).__init__(parent) self.pushbutton = kdeui.KPushButton() self.pushbutton.setText("Push me!") # New style self.pushbutton.clicked.connect(self.button_pushed) def button_pushed(self): print "Button clicked" [/python] As you can see it's much clearer, and much more Pythonic. Also, typos **will** trigger an AttributeError, which means you'll be able to track where the problem is. What about overloaded signals? Normally the first defined is the default, but you can use a dictionary-like syntax to access other overloads (signal names are completely made up here): [python] # One signal is without arguments, the other has a bool # Signal without arguments self.my_widget.connected.connect(self.handle_errors) # Signal with a book self.my_widget.connected[bool].connect(self.handle_errors) [/python] Signals are emitted with the emit() function and disconnected with the disconnect() function: [python] # Emit a signal self.pushbutton.clicked.emit() # Emit a signal with a value (an int) self.my_widget.valueChanged.emit(int) # Disconnect another self.my_tabwidget.currentIndexChanged.disconnect() [/python] To define new signals, you can use the _pyqtSignal_ function, specifying which values will the signal take (if any): just define that as a class constant (like in the example) and then you can access them like the wrapped ones: [python] class MyWidget(QWidget): # Signal with no arguments operationPerformed = QtCore.pyqtSignal() # Signal that takes arguments valueChanged = QtCore.pyqtSignal(int) [/python] I merely scratched the surface with this. For more information, check out [PyQt's reference manual](http://riverbankcomputing.co.uk/static/Docs/PyQt4/pyqt4ref.html), which also covers other cases.