[ci skip] Draft update
This commit is contained in:
parent
ef5c7a5aff
commit
1280ee4078
2 changed files with 10 additions and 4 deletions
BIN
assets/images/2022/11/maya-suit.png
(Stored with Git LFS)
Normal file
BIN
assets/images/2022/11/maya-suit.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -53,7 +53,7 @@ That summer, Patrick Esser (from RunwayML) and Robin Rombach from a university r
|
|||
|
||||
Many, from researchers to particularly smart lay people, actually started working on improvements to the models, the algorithms, and everything that turned around Stable Diffusion. Although Stable Diffusion aimed at all kinds of art, specialized models were made, for example, to draw [anime-style art](https://gist.github.com/harubaru/f727cedacae336d1f7877c4bbe2196e1). In addition, [NovelAI](https://novelai.net), a company which provided a service to create stories using GPT-3, developed a custom (and high quality) model to draw anime art. Said model was also [somehow leaked](https://twitter.com/novelaiofficial/status/1578529189741080576), and prompted [further modifications (link in Chinese)](https://www.bilibili.com/read/cv19603218), although of likely questionable legality.
|
||||
|
||||
The advantage of all of this is that a regular user, provided there a suitable high-end GPU (NVIDIA or AMD, although Intel's ARC could also prove useful in the future) is available, can generate art. There's a [plethora of software available to do so](https://www.reddit.com/r/StableDiffusion/comments/wx7f50/stable_diffusion_user_interfaces_and_how_to/), [although the most popular one is very ambiguous on licensing](https://github.com/AUTOMATIC1111/stable-diffusion-webui/issues/2059). There is still [plenty of movement (warning: some links contained there may be NSFW)](https://rentry.org/sdupdates3) in the field, as well.
|
||||
The advantage of all of this is that a regular user, assuming the availability of a suitable high-end GPU (NVIDIA or AMD, although Intel's ARC could also prove useful in the future), can generate art. There's a [plethora of software available to do so](https://www.reddit.com/r/StableDiffusion/comments/wx7f50/stable_diffusion_user_interfaces_and_how_to/), [although the most popular one is very ambiguous on licensing](https://github.com/AUTOMATIC1111/stable-diffusion-webui/issues/2059). There is still [plenty of movement (warning: some links contained there may be NSFW)](https://rentry.org/sdupdates3) in the field, as well.
|
||||
|
||||
The rest of this post, in fact deals to what I actually did with all this stuff.
|
||||
|
||||
|
@ -81,11 +81,14 @@ For these reason, using AI-generated imagery is a potentially useful way to *pro
|
|||
|
||||
The second reason involves memories, or rather, **fading** memories. Around twenty years ago, or perhaps a little more (in the 1999-2002 period), back when high speed Internet had just arrived in my country but I was stuck with a 28.8K modem (or an even more unreliable 56K one). At the time, I somehow found myself on Japanese sites, although at the time, I didn't understand even a single word of what was written. One of these sites was an aggregator called *Surfer's Paradise* (or "surpara").
|
||||
|
||||
Clicking at random through the list of the "newly added" sites made me end up on an artist's page: I do not know who it was. Even more clicking around, and I found myself in the rough sketch (らくがき) section, and in particular my attention was attracted by the drawing (rough) of a girl with light blue, long hair, wearing a futuristic armor (a mixture of black, white and green), with a shield and a blade that sprung out of a vambrace on the right wrist. A scribbled text next to it read "i-Girl" (note, this is **not** a more famous image of an "i-Girl" related to the iMac). I liked the concept, and fantasized a bit on it. That's how "Maya" (at the time without a family name) was born.
|
||||
Clicking at random through the list of the "newly added" sites made me end up on an artist's page: I do not know who it was. Even more clicking around, and I found myself in the rough sketch (らくがき) section, and in particular my attention was attracted by the drawing (rough) of a girl with light blue, long hair, wearing a futuristic armor (a mixture of black, white and blue), with a shield and a blade that sprung out of a vambrace on the right wrist and two long ribbon-like structures attached to the headgear. A scribbled text next to it read "i-Girl" (note, this is **not** a more famous image of an "i-Girl" related to the iMac). I liked the concept, and fantasized a bit on it. That's how "Maya" (at the time without a family name) was born.
|
||||
|
||||
{{< imgthumb src="images/2022/11/maya-shocked.png" size="600x" caption="I'm... I'm the copy of someone else's memory?" >}}
|
||||
{{< imgthumb src="images/2022/11/maya-shocked.png" size="600x" caption="I'm... I'm the copy of someone else's memory!?" >}}
|
||||
|
||||
However, I was never able to find the drawing again. I don't even remember the web page, and the image was not on any of the many backups I made. I remember saving it, but it was likely lost. So for many years, "Maya" was just an idea that kept going back and forth in my head. At some point, the concept of a "civilian Maya" (the one you've seen so far) and a "battle Maya", heavily inspired by 1980s anime like 超音戦士ボーグマン (often translated as [Sonic Soldier Borgman](https://en.wikipedia.org/wiki/Sonic_Soldier_Borgman)), having the ability to transform and don some kind of powered suit (with a bracelet heavily borrowed from Borgman's Baltector).
|
||||
|
||||
{{< imgthumb src="images/2022/11/maya-suit.png" size="600x" caption="I'm also Maya, and I will fight whatever evil threatens this town!" >}}
|
||||
|
||||
However, I was never able to find the drawing again. I don't even remember the web page, and the image was not on any of the many backups I made. I remember saving it, but it was likely lost. So for many years, "Maya" was just an idea that kept going back and forth in my head.
|
||||
|
||||
## What AI art gets near-perfectly
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue