All checks were successful
		
		
	
	continuous-integration/drone/push Build is passing
				
			
		
			
				
	
	
		
			23 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
 | |
| author: einar
 | |
| categories:
 | |
| - Final Fantasy XI
 | |
| comments: true
 | |
| date: "2008-05-21T19:31:57Z"
 | |
| slug: pm6-4-redux
 | |
| tags:
 | |
| - chains of promathia
 | |
| - Final Fantasy XI
 | |
| title: PM6-4 redux
 | |
| omit_header_text: true
 | |
| disable_share: true
 | |
| wordpress_id: 401
 | |
| ---
 | |
| 
 | |
| (Note: I should _really_ start posting more often nowadays)
 | |
| 
 | |
| Last monday, for one of my group, I re-did one of the hardest missions of the whole _Chains of Promathia_ expansion: PM6-4, better known as ["One to be Feared"](http://wiki.ffxiclopedia.org/wiki/Promathia_Mission_6-4). I was looking forward to redoing it, mainly because I wanted to see if the adjustments that came after I finished the expansion (Sentinel modification, shield blocks modification, etc.) made the job easier.
 | |
| 
 | |
| The first attempt was embarassing, because we all died in the supposedly "easy" stage, fighting the five mammets. We redid it using the so-called "super tank" method (extremely boring on my part, sadly) and we moved on to do a dry run (no items, no two-hour abilities) on Omega and Ultima. We got Omega down to around 40% before it killed us. I noticed that the new abilities helped a lot, but it was still hard, and worse, I had become very rusty on such difficult fights.
 | |
| 
 | |
| The third time was our winning run, and went well. Both the party and I got into the right mindset and with two more or less controlled wipes, and the use of [CCB Polymer pumps](http://wiki.ffxiclopedia.org/wiki/CCB_Polymer_Pump), we were able to achieve victory. It was even fun... more fun than the  offered so far. I hope that the new update (scheduled for mid-June) will bring at least half as that fun.
 |